Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: does ik work?  (Read 1408 times)

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
does ik work?
« on: May 14, 2009, 07:42:26 pm »

.97d

the button is clickable and when i click it the rootbone turns red. just wondering if it works or not. i know steve is working on it. but i dont know how, if at all, workable it is now.

if it does work i dont know how to use it. and in the manual it just says its unclickable.
Logged
h

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 925
    • View Profile
    • Mission Backup Earth
Re: does ik work?
« Reply #1 on: May 15, 2009, 02:54:02 am »

It is not implemented yet, as far as I know (though I haven't actually tried to use it since the manual says it isn't ready yet).  I am sure once it is ready Steve will let us know how to use it.
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: does ik work?
« Reply #2 on: May 15, 2009, 05:02:10 pm »

It some sort of works... You can click on the the button and you can move bones around, but it doesn't set any keyframes. So you can't use it to make an animation. It's fun playing around with it, but you can't do anything else with it.

Some screens i made a while ago: