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Author Topic: sci fi ship  (Read 7677 times)

lizeal93

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sci fi ship
« on: June 16, 2009, 09:50:42 pm »

the base model is made in anim8or but the greeble and textures along with the render was in 3ds max.

C&C welcome. i'll put the model up for download later.


ps. to make the space background you can do it as follows.

1-open up the gimp and fill the image solid black.
2-then go to filters noise and use the default filter. change the value up to max and play around with the sliders the end result is the pic.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

falloffalot

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Re: sci fi ship
« Reply #1 on: June 16, 2009, 11:21:30 pm »

The blue glow on the wing in the second pic and the enginges are really good.
The main body & texture is very well done but IMO could do with accessorising a little.
Maybe some small glowing windows, antennas, dishes or even the odd hatch or pipe?
Stills or animated?
Great work
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lizeal93

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Re: sci fi ship
« Reply #2 on: June 17, 2009, 09:42:23 pm »

thank you falloffalot i''l try and add that as soon as possible.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

lizeal93

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Re: sci fi ship
« Reply #3 on: June 18, 2009, 02:38:53 am »

these two images are both rendered in anim8or. compare to the 3ds max ones above. i kinda like the anim8or renders better.

the last one has a post effect ofa solar flare added in the gimp
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

headwax

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Re: sci fi ship
« Reply #4 on: June 18, 2009, 04:13:55 am »

Hey Lizeal, nice design.  The mesh over the engine outlets was a superb touch. Thanks also for the mini tut on starfields :).
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Indian8or

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Re: sci fi ship
« Reply #5 on: June 18, 2009, 05:21:37 am »

nice detailing lizeal.   you can also have a few renders with engine burner flames.  Are you planning to make a video?
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Arik_the_Red

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Re: sci fi ship
« Reply #6 on: June 18, 2009, 07:17:30 am »

Very nice work, lizeal!  

Good ol' GIMP... first piece of artwork I ever did with GIMP was a space thing... 10 years ago! I had done the same sort of thing as I tried to think of a way to make a star field background. Attached, I called it "Space Mint"... was trying several different unrelated things and decided to slap 'em together.
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Tanzim

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Re: sci fi ship
« Reply #7 on: June 18, 2009, 07:18:44 am »

Great work, the ship design is great.
Although the lighting isn't accurate, in space, there is no diffuse reflection so the back (side not facing the sun) should be completely black.
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headwax

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Re: sci fi ship
« Reply #8 on: June 18, 2009, 07:38:13 am »

aha   unless there is a large planet on that side reflecting light :)
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ENSONIQ5

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Re: sci fi ship
« Reply #9 on: June 18, 2009, 10:23:43 am »

aha   unless there is a large planet on that side reflecting light :)

Exactly, or the ship might be cruising through a binary system.  Excellent work Lizeal93, I am particularly fond of the SF genre and I do like your ship design, very original.  As mentioned above a few more detail things, greebles that have recognisable functions, would make this excellent image even better.

The starfield could be perhaps a little less regular, in respect to apparent star size and/or brightness.  Arik's image above shows what I mean, some stars shine more brightly than others.  I generally use a kind of airbrush or spraypaint tool in Corel PhotoPaint (similar to photoshop), with three of four passes, each with a different size dot.  An alternative might be to surf the web for a good starfield image, from NASA or the Hubble or whatever.  Last time I looked there were thousands!  Great work, gimme more!
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spicy

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Re: sci fi ship
« Reply #10 on: June 18, 2009, 10:29:16 am »

Lovely renders you have there!
I like the design and the engine lights are fantastic. I'd love to see some more renders! :)
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lizeal93

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Re: sci fi ship
« Reply #11 on: June 19, 2009, 11:59:58 pm »

thank you very much everyone. (i'm inspired already to work more on this quick side project)

wow this forum responds fast. :o

here is another update i added three small docking bays one in the front and one to each of the sides. i'm reluctant to add a radar dish b/c i don't think it would show the scale of the model correctly.

each of those hangars are supposed to hold like 80 cars/ or spaceship equivelent

a wireframe is also included.

i think i will rig it and animate it in 3ds max becouse it has a faster renderer and i don't have the patience for anim8ors as awesome looking as it may be for animations.

i'll start adding weapons to it when i get the spare time. finals and regents and all that nonesense.


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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

Arik_the_Red

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Re: sci fi ship
« Reply #12 on: June 20, 2009, 12:34:48 am »

About debate over realistic lighting in space...

Yes, it is true that there is a stark light/dark contrast with things in space, but per my own space-ship bit, I found that such cases as these, where the star/sun is in the far foreground, the lighting on the ship would render the ship almost solid black, and the viewer spends much time just staring and wonder what is being seen. If you recall/watch this animation from the earliest stages of my space-ship video (
), you can see that the ship is nearly invisible, and yet even this had a very low level of ambient lighting. Thus, unless there is a specific want to create something dramatic and mysterious, barely viewable, some level of ambient/diffused lighting is almost necessary to make the scene more appealing to the eyes as opposed to being purely realistic...

Then again, perhaps the scene IS above some gas giant, planet or moon which would be unseen due to the direction from wich the light is coming, and thus catches that extra light, eh?
« Last Edit: June 20, 2009, 12:43:19 am by Arik_the_Red »
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Tanzim

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Re: sci fi ship
« Reply #13 on: June 20, 2009, 12:35:36 pm »

Arik: Hmm, I didn't think about unseen objects which could be reflecting light onto the object, so I guess that would work. I agree with your argument about the image being appealing instead of realistic.
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