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Author Topic: Darkbasic modeling compo intro... ratonsote  (Read 2644 times)

neodelito

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Darkbasic modeling compo intro... ratonsote
« on: May 27, 2009, 12:25:52 pm »

hi.. i participate in this como using only anim8or for model, texturing and rigg..

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rellik420

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #1 on: May 27, 2009, 08:21:18 pm »

your too good
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hihosilver

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #2 on: May 27, 2009, 09:20:10 pm »

Awesome!  I love your use of transparency maps.  As always your texturing is amazing ;)
What competition is this for?
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lizeal93

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #3 on: May 28, 2009, 12:45:38 am »

very sleek armor design and amazing textures. the horns really immpressed me. but then again so did the rest of the model. cheers! great work.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

neodelito

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #4 on: May 28, 2009, 03:52:15 am »

thanks.. i wait for others participant...
here is the link of compo http://www.thegamecreators.com/data/newsletter/newsletter_issue_76.html
and thanks for yours comments..
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Tanzim

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #5 on: May 28, 2009, 07:02:35 am »

Great work as always neo, it's also impressive how much effort you put into your work.
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falloffalot

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Re: Darkbasic modeling compo intro... ratonsote
« Reply #6 on: May 30, 2009, 12:02:01 pm »

As Hiho:
Your use of trans maps is very impressive.
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