Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: first person piont of view?  (Read 2941 times)

jimmiekleman

  • Newbie
  • *
  • Posts: 4
    • View Profile
first person piont of view?
« on: May 26, 2009, 04:42:27 pm »

i have one question:i have always wanted to se when i see myself fly, but i wonder, before i begin, can you make the camera attached to the head? ???(i asked this because if i do it and it doesnt work, i have done it for nothing)

PS:i am from sweden so im not that good at english. ;D
Logged

im not a people person73

  • Full Member
  • ***
  • Posts: 149
  • P.I.E
    • View Profile
    • my NG
Re: first person piont of view?
« Reply #1 on: May 27, 2009, 01:30:06 am »

What I would do is with every key frame,keep the camera at the same spot and angle Mathematically,E.G point in between each eye=5,0,5/6,0,6 and the angle of the head by guess. and move the camera from each point in the same direction of points.(Point x5,y0,z5-x6.y0,z6/Camera Position x5,y0,z5-x6,y0,z6)...its been a while since I've actually used anim8or so,sorry if my method doesn't work.
Logged
Gween123 is also me (NEWGROUNDS)

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 925
    • View Profile
    • Mission Backup Earth
Re: first person piont of view?
« Reply #2 on: May 27, 2009, 02:55:01 am »

You can "attach" any scene element to any other scene element using a parent-child relationship.  Double click on the camera to open the element properties dialog box and in the Location area, change the Parent from "world" to the name of the scene element containing your model's head.  (note: it is always a good idea to rename your elements from the default ["eobject01" or similar] to something that makes sense, often the name of the object it contains).

I don't think it is possible to create a parent-child relationship to one bone of a figure, however, so if your model's head is part of a figure you can only attach the camera to the figure itself, and it's location and orientation will be centred around the figure's base bone. (Note: one solution to this that does not involve complex keyframing to match the camera's movement to the head might be to define the figure with the base bone in the head, and the rest of the skeleton running down from it.  It will make walk cycles and general figure posing a bit more challenging, but it would ensure the camera tracks with the figure's head).
Logged

jimmiekleman

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: first person piont of view?
« Reply #3 on: May 27, 2009, 02:14:33 pm »

thanks guys ;D i will follow your suggestions when i have time :)
Logged

jimmiekleman

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: first person piont of view?
« Reply #4 on: May 31, 2009, 10:29:02 am »

so, there is no way to "group" the camera with the body?
Logged

lizeal93

  • Full Member
  • ***
  • Posts: 177
  • Coool!
    • View Profile
Re: first person piont of view?
« Reply #5 on: May 31, 2009, 08:35:53 pm »

what ENSONIQ5 said is the equivalent to grouping although it allows more control.
Logged
there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

jimmiekleman

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: first person piont of view?
« Reply #6 on: June 03, 2009, 01:45:45 pm »

ok, i will do as he said.
Logged