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Author Topic: Suzuki SA310 Sport  (Read 5360 times)

ncl32

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Suzuki SA310 Sport
« on: June 04, 2009, 10:24:54 am »

Okay, since I'm done with the competition ive been meaning to start another project.

Okay, let me first tell you all something about myself. I am a suzuki nut! ;D Mainly for the Suzuki Swift/Cultus and variants that most people know them as. Which includes. SA310, Swift, Cultus, Metro, Firefly, Sprint, and Forsa. I love them! I cant describe to you how much. I personally so far have owned a 96 Geo Metro, and a Chevy Sprint Turbo.

I have since then got rid of my metro, and sold the sprint turbo... BUT! I am soon buying my sprint back!!! ;D And I cant wait! Soo for my own fulfillment I am going to model my sprint how I want it to look after I'm done the restoration, mods, and name change...

I plan on re-badging the sprint to a "Suzuki SA310 Sport" in memory/dedication to the original SA310 from 1984. The SA310 like my sprint will have the same 993cc 3 cylinder engine in it. Except mine is turbo and has MPFI from the factory...

Any way about the modeling part and less history!

If you have ever seen a 87 Chevy Sprint Turbo, or a 1984 Suzuki SA310 you will notice the differences between my model and those cars. You will notice that I use a different front bumper from a mk1 Swift GTi instead of the original Sprint Turbo bumper. Also the front grill is that of a Forsa.GTi.

I am just modeling out the shell of the entire car first and then loop cutting all the body work apart. btw :)

Any way that is all I have so far and yet again I couldnt sleep  ::) so I have been listening to techno on Pandora and Anim8ing again... lol. its 6:19 am here right now wow...

Ill be sure to post updates on this all the time. And if anyone else likes these cars Ill be more than happy to talk to you!!!

Ncl32
Nate
or
onepointO over at teamswift.net
[just thought id throw that in ;)
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ncl32

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Re: Suzuki SA310 Sport
« Reply #1 on: June 04, 2009, 06:12:33 pm »

Ok and here is an update still this morning, although I did force myself to fall asleep for a few hours. And do NOTE: Im not using typical blueprint style modeling for this, im simply remembering my own and looking at pictures of the car. And it seems to be working out pretty well.

Ncl32
Nate

ps, the pic is me a few years ago with the car. ;)
« Last Edit: June 04, 2009, 06:17:46 pm by ncl32 »
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ncl32

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Re: Suzuki SA310 Sport
« Reply #2 on: June 04, 2009, 07:10:09 pm »

Id figure Id post this just as a quic follow up. i fixed the proportions of the front end a bit,and put a "Panda" style paint job on it for s&g.

Ncl32
Nate
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ncl32

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Re: Suzuki SA310 Sport
« Reply #3 on: June 04, 2009, 10:28:38 pm »

and yet another update! Some of the side done now. Still some proportioning work to be done as i go along do note!

Ncl32
Nate
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Andyba

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Re: Suzuki SA310 Sport
« Reply #4 on: June 07, 2009, 09:11:25 am »

This is a great start... how did you render this global illumination effect?
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ncl32

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Re: Suzuki SA310 Sport
« Reply #5 on: June 07, 2009, 10:42:35 am »

Thanks for the comments. I am having so much fun modeling this considering i am obsessed with these cars. As for the global allumination effect, It is call "AO" or Ambient Occlusion, It tries to mimic the effect of global alumination but tracing rays from the background of the image. In Anim8or you access this feature using the "ART" raytracing engine via the simple "Attribute" system. In order to enable what is called by Anim8ors ART Raytracer "AmbientOccluder" Just follow these easy steps.

1. Ceate an object what ever, or use a pre-existing one.

2. Goto Mode>Scene

3. Click Build>Add Object. Then select your object from the list. [ie: "object01"]

4. Level your object out on the "ground", [The ground can be the default checkered pattern or a self made plane or what ever.]

5. Now Click Scene>Attributes...,  Once the dialogue menu appears click the "New" Button. Now type "AmbientOccluder" just as I have spelled it, and yes case sensative... Oh and with out the parentheses. lol. In that same dialogue box mark the "Int" and make the value 1.

6. Almost there. Now goto Settings>Lighting..., Yet another dialogue box appears. Uncheck the "Use Project Settings" box. Now enter 1 for Global Intensity and for Abient Intensity 3.14. Yes, Pi. Now click okay.

Now you will notice that the working view you have probably seems very bright right now. Now if you want to you can add an Infinet light source that is black to calm things down a bit or go back to lighting and decrease the Global Intensity by a hundredth at a time to see what you like.

Now go ahead and render the scene in the camera view and see how it comes out. Now do make sure that you have ART selected under the Render drop down under Renderer, and your AA Setup [anti aliasing] set to 4 samples or more... the more the better because your renders wont look as grainy or noisy if you will. As values for the samples they are square of an integer,  like 4, 9, 16, 25~ 64, 256. You get the point. Any way hope that helps, and post some renders once you've done some. Good luck! and Happy Anim8ing!

Ncl32
Nate

p.s Another update on the Zuk, just proportioning and fleshing out a little bit at a time. I will be taking this low poly shell and loop cutting all the body work and making this thing pretty detail as more time passes.
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Andyba

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Re: Suzuki SA310 Sport
« Reply #6 on: June 07, 2009, 11:36:17 am »

Wow, thank you ncl32... is it possible to remove somehow this grainy effect?
 
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odp04y

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Re: Suzuki SA310 Sport
« Reply #7 on: June 07, 2009, 04:52:09 pm »

Andyba - Only if you set the AA really high which will make it render very very slowly.
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ncl32

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Re: Suzuki SA310 Sport
« Reply #8 on: June 07, 2009, 06:08:37 pm »

Like odp04y said, you would have to set it very high, and the render times do get long. The highest sample that I have personally rendered before would be 256. Just so you can compare the last image i posted, it was rendered with 64 samples, and the same scene with 256 is below. It does take longer for it to render this is true but my laptop I am using has a 2.2 GHz Celeron, in my 01' 400VTX Gateway laptop. And this thing rendered my competition indoor scene at 256 and it took 1 whole day. As for my zuk at 256 below that had taken 25.5 minutes. So yeah. Im glad that my small write up helped you too. And I hope you guys are enjoying my little zuk. I cant wait to work on it more.

Ncl32
Nate
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TomiL

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Re: Suzuki SA310 Sport
« Reply #9 on: June 07, 2009, 07:05:33 pm »

Looks decent sofar. The wheel arch needs some work to get it more smooth.

I would concentrade on modeling first, rather than rendering ;)
(BTW I owned an offroad Suzuki SJ410. Great little beast.)
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ncl32

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Re: Suzuki SA310 Sport
« Reply #10 on: June 07, 2009, 07:35:42 pm »

Thanks TomiL, But I thought you would have read what I said above?

"p.s Another update on the Zuk, just proportioning and fleshing out a little bit at a time. I will be taking this low poly shell and loop cutting all the body work and making this thing pretty detail as more time passes."

Like I said I'm making a basic shell or shape if you will, then refining it after I'm done the initial process of fleshing it out. ;)

Plus although my write up on basic AO rendering is lengthy, I can assure you it takes me no more then 45 seconds to set up, and then a simple click of the render button!

So I can reassure you I am
concentrade
ing enough on my modeling. ;) lol. Yeah thats cool about your SJ410, do you have any pics of it you can share maybe anything you had done to it? I love the little zuks!
« Last Edit: June 07, 2009, 07:39:22 pm by ncl32 »
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TomiL

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Re: Suzuki SA310 Sport
« Reply #11 on: June 07, 2009, 07:46:56 pm »

Ah, sorry for not reading your post well enough. :P
Not posting a pic in here (maybe PM) but it had 2" suspension lift, 29" mud tyres(small) and Lock-Right automatic rear differenntial lock ;) Now I own a Toyota BJ40 ī75 (Traded my Suk)

Oh and I hope you finish this one. I love to see car models. Iīve been modeling since 2004. Used Zmodeler, then Anim8or few years and then 3DsMax. Now Iīm back with anim8or. I was formelly known as rallydriver. I made few car modeling tutorials.
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ncl32

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Re: Suzuki SA310 Sport
« Reply #12 on: June 07, 2009, 09:25:18 pm »

That does sound like a awesome little zuk!

Yeah and I recall you being on here! Ive  been using Anim8or since 99' along with 3d max, and blender as well. And Im with you with loving to see people model vehicles, I actually own my LLC FN AutoDesign were we are starting to make aftermarket parts for the online market, and locally where I live. Not to mention Graphic Arts. So should be fun. Another reason Im making the little zuk is because I plan on using it to fit virtual prototypes in the engine bay. Just because after I design them, I can do so without to much physical trial and error. Any way Im trying to get some time to work more on the zuk now.

Thanks though guys!

Ncl32
Nate
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ncl32

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Re: Suzuki SA310 Sport
« Reply #13 on: June 09, 2009, 08:59:46 pm »

Well guys here is more progress before I take a small break from my zuk, and start on the Wonderland challenge. There's been a lot of proportioning to go through by looking at reference images on the Teamswift.net forums. So here ya go. And I'll revive the topic when I'm done my piece for the challenge. Thanks guys!

Ncl32
Nate
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