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Author Topic: ART Ray Tracer / Casting Shadows / Transparent Texture  (Read 4620 times)

charbile

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ART Ray Tracer / Casting Shadows / Transparent Texture
« on: July 11, 2009, 10:37:53 pm »

Due to an odd glitch with custom lighting, I have recently switched over to the preview version and the scanline renders properly now.

I am IN LOVE with the new ART renderer. But! It will not render the transparent surface texture, instead showing the black. If I turn off the 'cast shadows' flag for the 2 lights I use, it will render properly.

I searched the forum and found a suggestion where if you delete the lights, save, and put them back in it may fix it, but no success for me. I can't find this in the known bug list. I have all the flags checked in preferences for file output except for 'mipmaps' which is of course grayed out.

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xalener

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Re: ART Ray Tracer / Casting Shadows / Transparent Texture
« Reply #1 on: July 12, 2009, 04:46:40 am »

It's not a bug, it's just not a feature.

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charbile

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Re: ART Ray Tracer / Casting Shadows / Transparent Texture
« Reply #2 on: July 12, 2009, 09:13:28 pm »

My bad. Is it on the list of being one sometime?

Or is it better to work around it, it being considered more proper and correct to avoid the use? I'm pretty torn here. The new renderer is totally radical, but so is using transparencies.

Or, looking at the new options in the preview version, the intent is to assign the transparency by some other method when using ART, making texture transparency obsolete?
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xalener

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Re: ART Ray Tracer / Casting Shadows / Transparent Texture
« Reply #3 on: July 14, 2009, 03:22:15 am »

I treally hope so :/
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charbile

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Re: ART Ray Tracer / Casting Shadows / Transparent Texture
« Reply #4 on: July 19, 2009, 07:32:33 pm »

Update: oddly enough, it works fine so long as lights cast volume shadows and not the fancy alternative.

I don't want to discourage anyone about the preview version, it's great. Can't wait to see more updates!
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