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Poll

Who made the best looking render?

$imon
- 1 (2.5%)
kreator and Drewi
- 5 (12.5%)
Khaspah
- 0 (0%)
falloffalot
- 1 (2.5%)
Navek
- 0 (0%)
Tof
- 4 (10%)
3D Joe Wiltshire
- 0 (0%)
headwax
- 5 (12.5%)
lynn22
- 5 (12.5%)
Mills
- 4 (10%)
Kubajzz
- 1 (2.5%)
Indian8or
- 11 (27.5%)
floyd86
- 3 (7.5%)

Total Members Voted: 22

Voting closed: August 18, 2009, 02:30:21 pm


Pages: 1 [2] 3 4

Author Topic: [ COMPLETE ] Challenge #7: Old and Rusty.  (Read 27582 times)

floyd86

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Re: Challenge #7: Old and Rusty.
« Reply #15 on: August 06, 2009, 05:45:33 pm »

I didn't said you could use any other rendering software, so you will have to use the build-in anim8or renders.
As the rules says: you can use other software, but only for uvmappig, post effects and composition and such.

lynn22

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Re: Challenge #7: Old and Rusty.
« Reply #16 on: August 06, 2009, 05:53:21 pm »

Thank you both, kreator and floyd, that's the only answer I was expecting  ;D
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Navek

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Re: Challenge #7: Old and Rusty.
« Reply #17 on: August 07, 2009, 04:14:38 am »

just a quick concept render, I'm glad I finally have a deadline to work to for this project!
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falloffalot

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Re: Challenge #7: Old and Rusty.
« Reply #18 on: August 07, 2009, 09:35:57 am »

you will have to use the build-in anim8or renders.

Nuts........that's me out then, I do all my modelling in Anim8or and render using Carrara.
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Tof

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Re: Challenge #7: Old and Rusty.
« Reply #19 on: August 08, 2009, 11:42:28 pm »

Good start all, especially Kreator and Drewi, how can you make this in 1 week?
Here is what I am working on. After a few hours of work, there are still a lot of problems, I hope to find time to fix some of them, add more details and create a small scene but I'm not sure to can...(I have to paint the house!)
Good luck everybody, and have fun.
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3D Joe Wiltshire

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Re: Challenge #7: Old and Rusty.
« Reply #20 on: August 09, 2009, 01:08:51 am »

My late entry, just spent a few hours on a random Idea I had.

Not great, I know, but since I got something done, thought I might aswell enter it.
Sea + Island Made in terranim8or
Textures found on google images.
So here it is, made in a few hours of testing and slight refining:

"The Sea Of Rust"
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #21 on: August 09, 2009, 09:54:16 am »

Wonderful rusty work so far. Tof fine boat maybe you could shell out around the portholes to make some tickness er thickness. 3d I like the concept of the rusty ocean? :)

Kevin well what can we say? Did you try that trick of copying the layer then gausian blur then change layer parameter to s'creen' then adjust with opacity? Works a charm. OPther thing is  you could try upping the camera focal length to 20 then dragging it away to maintain the field of view but reduce that forgrouncd distortion err foreground distortion (last time I buy an acer ' they can;t spell :)

Ps I'm halfway through a twenty minute render an just noticed I forgot to subdivide a mesh ahaha.

Having the multiple renderer thread butt0n ticked makes a huge difference let me tell you
« Last Edit: August 09, 2009, 09:56:57 am by headwax »
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #22 on: August 09, 2009, 10:25:47 am »

Here's mine so far, I've been working on a kids' book, so this meshs have come in handy for this

first image is 1000 wide, second is 2000 which is the size I rendered it at

mesh textures are all about 2048 by 2048

cheers
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falloffalot

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Re: Challenge #7: Old and Rusty.
« Reply #23 on: August 09, 2009, 10:03:17 pm »

Nice work all.
Still not sure about that pile of sleepers Kev, the texture still looks a bit too uniform and a little stretched,
 being at the front it's the first thing you see, anyway; I do really like that way you have given the picture depth.
Not sure if it's camera angle or your tinkering with the AE but it looks great.
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Tof

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Re: Challenge #7: Old and Rusty.
« Reply #24 on: August 09, 2009, 11:39:47 pm »

New windows and a few details more (not yet correctly textured) and time, time, time...
Time is the veritable challenge!
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Indian8or

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Re: Challenge #7: Old and Rusty.
« Reply #25 on: August 10, 2009, 04:26:22 am »

Quote
1 at normal output then 1 overexposed at +1.5AE , and 1 underexposed at -1.5AE the combined into Photomatix  to produce HDR here

I did not get it, how do we do exposure settings in anim8or rendering.

Are we talking about after effects rendering?
« Last Edit: August 10, 2009, 04:36:31 am by Indian8or »
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lynn22

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Re: Challenge #7: Old and Rusty.
« Reply #26 on: August 10, 2009, 05:33:48 am »

Here's my entry, modeled and rendered in Anim8or with an itsy-bitsy post-production in PhotoShop.
The indentation in the chair seat and the curve in the doorway were made with Kubajzz's boolean script.

Pic1 is my entry
Pic2 is a close-up to better show the rust

Enjoy (or not, depending  ;D)
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #27 on: August 10, 2009, 06:25:12 am »

Heh that's funny Lynn :)

and his shoes are so clean he must have had his drink spiked - bit of bilateral thinking. 

Indian8or they are settings in the program kreator is refering to Photomatrix?

Here is my final entry

small 1000 pixels across and the second one is the rendering size at 2000 but won't fit on the screen

cheezels, 'luck.


anim8or runs quite fast with the multithreading checked
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Mills

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Re: Challenge #7: Old and Rusty.
« Reply #28 on: August 10, 2009, 07:44:45 am »

Here's my entry; 6 hours modelling/texturing and a whopping 50+ hours rendering (original size 1152x768 at (probably excessive) 144 AA samples). Greenery outside window is a cheat (flat bitmap). Colour output and depth map rendered in Anim8or, dm applied as focal blur in PhotoShop; no other after effects.
Would have liked to tweak it a bit, but that's not really an option with these rendering times!
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floyd86

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Re: Challenge #7: Old and Rusty.
« Reply #29 on: August 10, 2009, 10:46:10 am »

Nice  entries everyone!
Here is a start on my entry. Two hours of modeling 1500 poly's unsubdivided
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