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Author Topic: Challenge suggestions.  (Read 55311 times)

davdud101

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Re: Challenge suggestions.
« Reply #105 on: September 29, 2012, 12:50:13 pm »

Of course, there'd have to be free use of post-editing software. That is, unless the challenge is based more around modelling and/or rendering skills.
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davdud101

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Re: Challenge suggestions.
« Reply #106 on: October 08, 2012, 09:14:46 pm »

Sorry to double post. But something just occurred to me- many, maaaany past users have shown the potential of Anim8or as a modeller and for renders. But very few have put together that effort into a full, Anim8or-rendered animation. I've done a couple myself, some great, some terrible, but I think it's time we really flesh out the Scene side of things in this community, and get more of us on-board making full animations as opposed to restricting ourselves to good modelling. Anybody agree?
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cooldude234

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Re: Challenge suggestions.
« Reply #107 on: October 09, 2012, 01:58:41 am »

I like it, Dave Dude (<-- Right?)!
Maybe we could make another Anim8or vs. Blender video too with all the entries!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
I'm tried of that on going flame war! its been how many years since it started!?
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ENSONIQ5

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Re: Challenge suggestions.
« Reply #108 on: October 09, 2012, 02:53:23 am »

The problem with animating in Anim8or is speed, particularly with moderate use of the ART attributes.  Unless this challenge was to run for months (years?) the results will not show Anim8or's full capabilities.  I have rendered several still images with render times exceeding 2 hours for a single frame, that's at hi-def resolution on an i7 quaddy.  At this rate even 1 minute of footage would take months to render at 24 fps.

While I would welcome more animating in Anim8or, the key reasons would have to be accuracy and fluidity of motion, quality of camera direction, and originality of ideas, with image quality being less of a consideration.  Such animations would not serve to help the Anim8or side of the whole Anim8or/Blender argument, which is pointless and counter-productive in any case.  Animate by all means, but do it to bring your models to life and learn new skills.
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cooldude234

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Re: Challenge suggestions.
« Reply #109 on: October 09, 2012, 04:11:54 pm »

^ best way to say it
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headwax

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Re: Challenge suggestions.
« Reply #110 on: October 09, 2012, 08:37:18 pm »

 :D Anim8ion? Gee, no one could be even bothered doing a still render for the last challenge... er I love reading the excuses... I was going to do something but I got toob usy and realised my shoelaces were different lengths so I had to go to my mothers and feed the cat because there was a slight possibility of rain in the next eight years and you know what rain means don't you? that means that I was going to enter this contest but my foot got stuck in my mouth and then the gee key on the keyboard got stuck and then I forgot what I was doing......

Sorry :)
Heh. :)

I suggest we do the Eggplant tutorial again, just like in the old days, where Hiho won when he was about five years old.....
Seriously, who can make up an excuse for not doing an anim8or eggplant render ......

 :-*
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ianross

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Re: Challenge suggestions.
« Reply #111 on: October 10, 2012, 12:28:59 pm »

A simple challenge, if people are too busy, then why not invite all members to submit there all time favourite anim8or creation to the challenge forum. The challenge is to build a collection of anim8or art work, but you will only be allowed to enter one item from your anim8or portfolia.
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cooldude234

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Re: Challenge suggestions.
« Reply #112 on: October 10, 2012, 04:09:24 pm »

How about this as an idear,
freeforall (with no spaces ;P)

every user can make what ever they want, and the winner is decided upon the best looking render (no post processing, only anim8or).
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davdud101

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Re: Challenge suggestions.
« Reply #113 on: October 10, 2012, 07:34:40 pm »

I like that one. :D But on the real, that may very well work.... Testing the limits of our Anim8or users (and the porogram itself's) abilities.

But DAYYYYYYNG!! I give one challenge suggestion outta the ordinary and get the Golden Fist of Fury for it!!
http://us.cdn1.123rf.com/168nwm/petrafler/petrafler0906/petrafler090600016/5081087-golden-fist.jpg
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davdud101

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Re: Challenge suggestions.
« Reply #114 on: November 24, 2012, 05:32:22 pm »

Got it: Make a special effect video in Anim8or. No third-party programs (besides video editor, and maybe photo editing apps). No outside renders.
Could include liquid, fire, magic, whatever.
I don't know how it'd go , but I think it would be cool to see what Anim8or can do on it's own for that kinda stuff. Any ideas?
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davdud101

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Re: Challenge suggestions.
« Reply #115 on: November 24, 2012, 05:57:02 pm »

Yup, pretty close to my idea. I think it'd be sweet!
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dwalcott

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Re: Challenge suggestions.
« Reply #116 on: March 12, 2013, 03:33:34 am »

Just a thought-

In honor of the coming summer blockbusters...
Lighting and Atmosphere challenge.
A movie theater with you favorite film playing.
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johnar

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Re: Challenge suggestions.
« Reply #117 on: April 26, 2013, 01:20:09 pm »

..maybe a morphing one,... let it rip...  ;D
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Raxx

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Re: Challenge suggestions.
« Reply #118 on: June 03, 2013, 03:26:43 am »

I would agree with the PHUR part except that it's not exactly easy to use :-[ And requiring the Pre-Beta would exclude a lot of XP users from giving it a shot. I'm holding off on creating a new challenge, probably until we get the next official release!
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Mills

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Re: Challenge suggestions.
« Reply #119 on: June 09, 2013, 12:09:13 am »

Okay, so I've no idea if this will interest anyone else, but it's a thought that's been rattling round my head for a while now, and this seems to be the right opportunity.

I have to confess I've not been sufficiently excited by the last few challenges to get involved; I REALLY don't mean any offense, just that they weren't for me.

What I do have, however, is a hard disk filled with frikkin' half finished challenge entries from back when every challenge idea was awesome (again, to me - I'm really not trying to be rude!) and I'd have a thousand ideas of what to submit but I couldn't get any finished because of work commitments/personal projects/house moves/drive failures, etc, etc, etc ('life', as I believe it's commonly known).

How's about, pre-'e' release, we have a spring cleaning, clear-out challenge? Show us what you couldn't get finished, couldn't think how to get finished or went 'wrong' and knocked the wind right out of your sails just because your modifier didn't behave how you expected? I'd say something like three images per user (either vote on independently but only one vote per user, or submit as a set for collective voting - I don't know what the polling mechanism is capable of on SMF).

The only rules would be 'NO WORK'! You can't modify anything from where you left it when you reluctantly let it go and acknowledged quietly to yourself (maybe wiping away a tear of regret) that you weren't going to get it done, you just have to send it in as it stands on your hard drive (or zip or cloud or - heck - floppy). Nice and easy regarding time constraints. And you can't have submitted it as your FINAL entry (WIPs are fine) in any prior comp.

In doing so, we'll all be at the same point before the next release (and yes, boy am I a tad excited to hear a new one's imminent) without any lamenting 'if only I didn't have to sleep', and we can then maybe have some future comps focused on the new features to get everyone learning them?

And that way, we can all vote for Raxx's dragon, like we wanted to in the first place, but couldn't because the blaggard didn't get it done in time. :D
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