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Author Topic: Simple Walk tutorial  (Read 2018 times)

Kyle101

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Simple Walk tutorial
« on: August 12, 2009, 09:24:16 am »

I'm kinda knew on Anim8or and I'm doing the Simple Walk tutorial. I want to know is how do you make the bone where the head is attached to turn. and i also want to know how to put a picture on the floor and surroundings when I'm on scene.
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xfx

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Re: Simple Walk tutorial
« Reply #1 on: August 12, 2009, 11:23:38 am »

you need to create one and save it as an object then in scene = build and ad object

or create a flat obj = non gon 4= fill and add tex save as object. in scene = build =ad object 
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lynn22

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Re: Simple Walk tutorial
« Reply #2 on: August 12, 2009, 11:39:50 am »

You can check out these tutorials on how to build a scene ;)
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Kyle101

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Re: Simple Walk tutorial
« Reply #3 on: August 12, 2009, 03:27:26 pm »

you dont know what I mean. You know the tutorial, "A Simple Walk"? When I make the figure and ad the joints, the bone that is called the "body"... it's joint y axis and its facing up. i want to make the body turn but i dont know how to move the body bone. this is kinda hard to explain
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Kubajzz

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Re: Simple Walk tutorial
« Reply #4 on: August 12, 2009, 07:35:29 pm »

I understand it's "kinda hard to explain", but I think you could have tried a little harder... I have no idea what you're trying to do, but reading the manual should solve your problems:

Figure Editor
Sequence Editor

If you don't find the answer in the manual, feel free to ask, we all are willing to help you (just try a little harder when describing your problem...).
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SirBonovox

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Re: Simple Walk tutorial
« Reply #5 on: August 13, 2009, 04:18:51 pm »

Kyle101,

I understand what you mean by the bones not ROTATING the correct way.

When you want to rotate an object, first select it, then click the Rotate button, then click and hold on the object (or bone) and drag to rotate it.

If it doesn't rotate the way you want it to try using a different mouse button.  Try the Left, Right, AND Middle mouse buttons.  If it still will not rotate on the right axis try changing the view (Left, Front, Top, even Perspective).  Remember, the different mouse buttons (and it seems like different views) change the axis that the bones rotate on (X, Y, and Z).

If it doesn't rotate the way you want it to just drag the mouse to the edge of the screen and let go and the bone will go back to the way it was.  Pretty soon you will get the hang of it.

SirBonovox

P.S.     If you are in Sequence Mode or Scene Mode you must make sure the "Key" button is green, other wise it won't save your changes for each frame.
« Last Edit: August 13, 2009, 06:38:22 pm by SirBonovox »
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