Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Who had the best walk cycle?

menamarco
- 4 (16%)
AirAKose
- 8 (32%)
ENSONIQ5
- 13 (52%)

Total Members Voted: 17

Voting closed: September 13, 2009, 07:08:13 pm


Pages: [1] 2 3 4

Author Topic: [ COMPLETE ] Challenge #8: Walk Cycle  (Read 41716 times)

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
[ COMPLETE ] Challenge #8: Walk Cycle
« on: August 17, 2009, 07:43:10 pm »

Walk Cycle [Voting] (See entries below)



The Competition:
The goal of this competition is to create a walk cycle.  That's right, animation!  Either with one of the rigs provided, or with a rig of your own, animate a walk cycle for your character (from scratch).  You can always give it a bit of flair!  Make it happy, sad, overweight, seductive, or whatever you can think of (or just stick with a simple walk cycle).
Entries must be submitted as a rendered animation, and make sure the animation loops repeating itself at least 5 times (it's a drag to have to replay a character taking 2 steps over and over again.  The more steps the better!)

The Rigs:
(available in a .zip file below)
Pose Man 3 was created by SirBonovox who gave me permission a long time ago to distribute this file.
Zigs, Storyteller and PoseableGuy were all created by Jeb.  The models were downloaded and hosted by Bob_I_Ts.
figureskel and survaysequence were both created by Bob_I_Ts and hosted on his site.

Deadline: Monday, August 31 (8/31/09)
Good luck and happy Anim8ing!

Entries:
youtube.com/watch?v=gMbF8zah2K8[/youtube]]http://www.
- AirAKose

youtube.com/watch?v=sNTeWeUhYuY[/youtube]]http://www.
- ENSONIQ5

http://www.anim8or.com/smf/index.php?action=dlattach;topic=2563.0;attach=5607 - menamarco

« Last Edit: September 15, 2009, 08:17:53 pm by Raxx »
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #1 on: August 17, 2009, 10:06:07 pm »

Just playing around with the posable guy.
Trying to decide whether or not to take part :P
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1114
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Challenge #8: Walk Cycle
« Reply #2 on: August 18, 2009, 06:17:24 am »

Be something new, HiHosilver, participating with this one, especially as you suggested it matey.... I assume its got to be done all with anim8or  as opposed to other more proficient pieces of software, Bvh sequences spring to mind.

 
Logged
O

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #3 on: August 18, 2009, 07:29:38 am »

Yes, since its an anim8or forum the rules are that it should all be created in Anim8or, I'll be sure to edit my first post and include that!  Thanks Kreator.  As said as well, the animations must be created from scratch by the artist.  Bvh sequences are not allowed.
That's a very good idea, and I think I may just give it a go!
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 928
    • View Profile
    • Mission Backup Earth
Re: Challenge #8: Walk Cycle
« Reply #4 on: August 18, 2009, 12:50:38 pm »

I think I have to put other things on hold and get involved with this one, it'll be just too much fun!  I haven't done a walk cycle in ages!
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 928
    • View Profile
    • Mission Backup Earth
Re: Challenge #8: Walk Cycle
« Reply #5 on: August 19, 2009, 03:05:23 am »

That's a pretty smooth walk cycle Kev on a great model (and a truly excellent tutorial BTW).  Anim8or certainly isn't the easiest software to do this sort of thing in (IK would be AWESOME here... that's a gentle nudge Steve!!) and in the past I have often found the only way I could tame Anim8or's sometimes weird behaviour was to keyframe every bone on every frame of a Sequence!

I am quite sure my initial enthusiasm will evaporate to a significant extent once I start rigging my model, but I am trying not to think that far ahead.  I WILL enjoy the process... I WILL enjoy the process... I WILL...etc.
Logged

menamarco

  • Newbie
  • *
  • Posts: 18
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #6 on: August 19, 2009, 06:07:29 am »

hello everyone,
great texturing of your knight kreator. here is my entry, that is of a reverse-joint leg walk that i did for my short film that it is in progress.
Logged

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #7 on: August 19, 2009, 08:26:49 am »

I think all participants should post their entries as youtube link because it solves a lot of problems of format compatibility, codec problems, etc. as I think most machines can play youtube videos and it will give some uniformity in participating entries.

Of course, this is my opinion and I may be wrong if I am overlooking some other aspect.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #8 on: August 19, 2009, 05:53:13 pm »

Quote from: Indian8or
I think all participants should post their entries as youtube link because it solves a lot of problems of format compatibility, codec problems, etc. as I think most machines can play youtube videos and it will give some uniformity in participating entries.

Here's my viewpoint on the matter:
If you post your video as something other than a youtube or vimeo link, users may have a hard time viewing your work.  In fact, they may not want to take the time to download your work and watch it.  Therefore, when voting comes about you may not get as many votes as less people will watch your video and therefore less people will vote for it.
So I will leave it up to the artists how they wish to submit their final video.  I would recommend youtube or vimeo but I will not necessarily enforce them as the only options.
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1114
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Challenge #8: Walk Cycle
« Reply #9 on: August 19, 2009, 08:40:34 pm »

Quote from: Indian8or
I think all participants should post their entries as youtube link because it solves a lot of problems of format compatibility, codec problems, etc. as I think most machines can play youtube videos and it will give some uniformity in participating entries.

Here's my viewpoint on the matter:
If you post your video as something other than a youtube or vimeo link, users may have a hard time viewing your work.  In fact, they may not want to take the time to download your work and watch it.  Therefore, when voting comes about you may not get as many votes as less people will watch your video and therefore less people will vote for it.
So I will leave it up to the artists how they wish to submit their final video.  I would recommend youtube or vimeo but I will not necessarily enforce them as the only options.

 
This brings me right back to the point of embedding Youtube, Vimeo, playmotion etc on this site
rather than just a link out to it and AEVA an SMF mod will do it easily. 
Logged
O

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 928
    • View Profile
    • Mission Backup Earth
Re: Challenge #8: Walk Cycle
« Reply #10 on: August 20, 2009, 01:24:54 pm »

Almost finished the modelling and rigging of Robo Dog... cat... coyote...whatever.  Still have to model the hydraulic "muscles" and build morphs for them, I will add them to the rig once the walk, trot, run sequence(s) are in place.  Not sure about textures yet, depends on available time I think.
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: Challenge #8: Walk Cycle
« Reply #11 on: August 21, 2009, 03:54:47 am »

wow that looks pretty spick. :)

Textures? Hmm, why spoil the look? How about some environ textures to simulate some reflections?
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Challenge #8: Walk Cycle
« Reply #12 on: August 21, 2009, 07:41:14 pm »

Nice stuff so far by everyone!
I just want to put it out there that I have started on my entry.  In fact, the legs are basically finished for the animation, now I need to complete the rest of the body.  My computer was recently taken in by my school's tech team so that they can get it working with the internet etc. so hopefully that wont take long so I can get back into the competition!
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 928
    • View Profile
    • Mission Backup Earth
Re: Challenge #8: Walk Cycle
« Reply #13 on: August 22, 2009, 09:51:59 am »

Modelling complete, first test walk cycle, los res, no AA etc.

Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: Challenge #8: Walk Cycle
« Reply #14 on: August 22, 2009, 10:04:23 am »

hiho looking forward to seeing your   work!

ensonqiq5, well that's creepy :)

maybe a bit of roll in the collarbone and   more     in the hips,    andmsome longitudinal  undulation (variation in the relative   heights of collarbone and  hips)n ?

 but   as you say, a first   test!

as a walk designer I am a great   gardenir

http://www.markbremmer.com/3Bpages/darkarts.html#p7GPc1_9 multilegged walking tut here  for  all takers   could  be of interest   with anim8or   ....?
Logged
Pages: [1] 2 3 4