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Author Topic: LODs  (Read 2596 times)

runter

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LODs
« on: August 31, 2009, 01:17:35 pm »

Hello everyone,
I was wondering if there is a way to generate LOD meshes from an original an8 file.
Thanks!
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runter

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Re: LODs
« Reply #1 on: September 03, 2009, 10:27:04 am »

It seems I am an expert in asking questions nobody knows...  ;D
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Jehovahenker

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Re: LODs
« Reply #2 on: September 03, 2009, 12:47:34 pm »

whats LODs? :P
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ENSONIQ5

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Re: LODs
« Reply #3 on: September 03, 2009, 01:08:49 pm »

Sorry mate, no idea.  Anim8or can output meshes in a couple of formats, and there are plenty of free format converters available online.  I can only suggest doing a bit of web research and finding the right converter(s).  What is the LOD format used for?
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Claude

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Re: LODs
« Reply #4 on: September 03, 2009, 02:05:07 pm »

LOD level of detail
copies of the same model made with lower number of triangle
mainly used in game to increase rendering speed
close to the camera:high LOD
far: lower LOD

Terranim8or has a decimator.It might help.
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Claude

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Re: LODs
« Reply #5 on: September 03, 2009, 02:29:20 pm »

There's also a script:
Poly Reducer (Reduce Triangles)
Reduces a triangulated mesh anywhere between 1%-95% while preserving materials and UV Coords.
Author: Kubajzz
See the script section of the forum for a link :first post .
« Last Edit: September 03, 2009, 02:30:55 pm by Claude »
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xalener

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Re: LODs
« Reply #6 on: September 06, 2009, 10:52:05 pm »

You could select the whole model and use "merge points" to lower the polycount.

Just make the threshold higher than usual.
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