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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: loop help  (Read 1397 times)


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loop help
« on: September 07, 2009, 12:50:46 am »

well i think i went loop crazy again. somehow i combined a loop into two. right now im more concerned about morph targets rather than the look of the model. (i figure thats y the loops are made that way.) my question is will this make it easier or harder? it actually looks right to me but the ref image i have for face loops doesnt look like this. if any1 has any input on this that would be great.  i can always change it.

ps if i cant figure out the chin ull hear from me again.


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Re: loop help
« Reply #1 on: September 09, 2009, 01:08:41 am »

 My not look quite like the ref images you're working from, but still looks very good.
 Save a copy and try with morph targets, if its a concern.

 The morphing function in Anim8or is really 'robust', so don't see any problems there.

 Theres times when i've used morph targets to 'fix' a model.
 Can be easier than fixing the model itself in cases where you already have morph targets assigned b4 you realise that something isn't quite right.
 (eg: once i had an eye socket slightly too small for the eyeball. It was fine when looking staright ahead, but the eyeball 'popped out'  the side a little bit when he looked sideways.
 So i made a morph target called 'lefteyefix', which was actually just a target which 'swelled' the eyesocket a fraction , to cover the problem).

 Lookin good rellik420  :)