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Author Topic: Skeleton problem  (Read 2024 times)

Pjotter

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Skeleton problem
« on: September 16, 2009, 02:42:13 pm »

I imported an obj file. Trying to attach skeleton, but somehow something wrong. Because the mesh is a bit complicated, I can't create skeleton without seeing the mesh. So I created one bone and  did Build / Add object. Looks good. When I move the skeleton, the mesh follows. But when I move mesh, skeleton doesn't. If I move mesh in object view, the skeleton gets disconnected. What am I missing?
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jdonzae

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Re: Skeleton problem
« Reply #1 on: September 16, 2009, 04:34:06 pm »

in figure mode, the object doesn't have any control over the bones. The bone that owns the object controls the whole object. You'll have to rig your model before the object's points can move along with other bones..... i hope that helped. if not read the manual
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kreator

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Re: Skeleton problem
« Reply #2 on: September 16, 2009, 05:31:14 pm »

check this link and download the .an8 file with a figure ready rigged ....so you can see how its done

http://www.anim8or.com/smf/index.php?topic=2604.msg19334#msg19334
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Pjotter

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Re: Skeleton problem
« Reply #3 on: September 16, 2009, 06:50:27 pm »

I think I am getting it a bit.
Only in sequence mode, the mesh follows skeleton movements.
If I change pose in sequence mode, the pose in figure mode and object doesn't not change.
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lynn22

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Re: Skeleton problem
« Reply #4 on: September 16, 2009, 09:49:29 pm »

If I change pose in sequence mode, the pose in figure mode and object doesn't not change.
Sequence mode is totally separated from Object mode (nothing changes there) and is separated from Figure mode in that Figure mode only serves to build a skeleton and skin the object to it.

All movements of your character are set in Scene and Sequence mode only.
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Pjotter

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Re: Skeleton problem
« Reply #5 on: September 17, 2009, 08:34:23 am »

I thought so. Thanks.
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