Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Bust a move - Dreadkb  (Read 4331 times)

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Bust a move - Dreadkb
« on: September 19, 2009, 08:56:24 pm »

Guess if I never do organic, I'll never get better. Just don't laugh too loud please.
Logged

$imon

  • Sr. Member
  • ****
  • Posts: 540
    • View Profile
Re: Bust a move - Dreadkb
« Reply #1 on: September 19, 2009, 09:02:21 pm »

I don't know anyone with an arrow on their head.. who are you modeling for the competition?

Looks like you have the basic shape down so far, but since I don't know who youre modeling I don't know if youre going for a realistic or cartoony look.. so I can't crit too much on it just now. In any case I think it couldnt hurt to bring the eyesockets in a little bit, and the eyebrows forward so that the eye area is a bit more defined.

Good luck with the competition!
Logged

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1448
    • View Profile
Re: Bust a move - Dreadkb
« Reply #2 on: September 19, 2009, 09:16:43 pm »

Ah, Aang from Avatar: The Last Airbender. You've got a good start. I think the eyes may need to be made more large and cartoon-ish like, unless are you going for a more realistic approach?

More brow and a more defined nose, and a better pronounced bottom lip will help him out a bit, I think.
Logged

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Re: Bust a move - Dreadkb
« Reply #3 on: September 20, 2009, 04:42:09 am »

Got some better ref pics and basically reworked him from the ground up. I know he still needs work around the mouth, cheeks, and chin area. I'm including one of my ref pics. Here is my updated images for today.
« Last Edit: September 20, 2009, 04:48:15 am by Dreadkb »
Logged

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Re: Bust a move - Dreadkb
« Reply #4 on: September 20, 2009, 11:02:10 pm »

Sorry for the double post. Got a lot done today. A LOT. I'm still not happy with the definition around the nose or chin line, but I think it's looking good otherwise.
« Last Edit: September 21, 2009, 01:16:30 am by Dreadkb »
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Bust a move - Dreadkb
« Reply #5 on: September 21, 2009, 04:05:06 am »

You're doing very well so far!  There are definitely some things that need to be fixed though.  Right now  he looks like he's starving.  You really need to flesh out the cheeks and widen the jaw (use your reference), the side of the head needs to be wider.  Secondly, the ears are too complicated and a bit distorted right now.  I'd go for fuller more comical and simple ears such as the ones shown in your reference image.

Keep up the good work!
Logged

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
Re: Bust a move - Dreadkb
« Reply #6 on: September 21, 2009, 10:58:38 pm »

can u post a wireframe please?
Logged
h

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Re: Bust a move - Dreadkb
« Reply #7 on: September 22, 2009, 03:01:59 am »

Here are the wires you asked for rellik420.

I have no real experience making ears, but I'm learning. I am starting to try and flesh out the cheeks and jaw now. Cross your fingers.
Logged

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Re: Bust a move - Dreadkb
« Reply #8 on: October 08, 2009, 03:54:01 am »

Modeled, rigged, morphed, and rendered. Just deciding if I want sound or not.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Bust a move - Dreadkb
« Reply #9 on: October 08, 2009, 03:59:09 am »

I think sound would be a great challenge.  Perhaps lip syncing?
Logged

Dreadkb

  • Full Member
  • ***
  • Posts: 108
    • View Profile
Re: Bust a move - Dreadkb
« Reply #10 on: October 10, 2009, 06:56:34 pm »

Done and posted. Good luck to any and all others who submit an entry.

Logged

RudySchneider

  • Sr. Member
  • ****
  • Posts: 413
  • There are no problems, only opportunities
    • View Profile
Re: Bust a move - Dreadkb
« Reply #11 on: October 10, 2009, 11:01:50 pm »

Very clever, Dreadkb!  Well done!
Logged
G