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Author Topic: sequence editor in scene mode  (Read 3225 times)

rellik420

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sequence editor in scene mode
« on: October 06, 2009, 05:52:34 am »

a problem i had before was intereaction between two objects. for example you have a boxing scene. fighter 1 hits fighter 2. its not that hard to have fighter 1 throw the punch in a sequence but its alot harder to have fighter 2 get hit with the punch and react to it without both objects on the same screen. i thought the problem would be solved because you can move bones in scene mode. this is great for a video but it would not be so good for a game.

i figure if you can capture certain fkeyrames you can copy the bones movements into a sequence.

ive seen many special features and whatnot from movies and games and they have those actors and stuntment in the sensor suits to use as guide or to use the movements for the actual animations. i think you can sort of recreat that effect in scene mode (fighter1 does this fighter2 does that)

i dont think anyone of us has the technologies of the super jumpsuites so i think this will do

please correct me if you know a good way to do this without all this mumbo jumbo
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Dreadkb

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Re: sequence editor in scene mode
« Reply #1 on: October 07, 2009, 02:47:42 am »

Just a quick thought here. Why not make both fighters 1 figure? Off the root bone, put 2 faux telescoping bone sets branching in 2 directions, and each is the base for a fighter. Never tried this, but I don't see why it couldn't work.
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rellik420

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Re: sequence editor in scene mode
« Reply #2 on: October 07, 2009, 05:37:10 am »

that might work
i havent tried anything but moving the bones but it looks like you have to actually move the figure in scene mode like for a walk sequence. and i looked for  move button in figure mode but couldnt find one.

with that said would there be a distance and movement problem? and can u hide 1 object even though it would be in the same figure?
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jdonzae

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Re: sequence editor in scene mode
« Reply #3 on: October 11, 2009, 10:30:15 am »

Just a quick thought here. Why not make both fighters 1 figure? Off the root bone, put 2 faux telescoping bone sets branching in 2 directions, and each is the base for a fighter. Never tried this, but I don't see why it couldn't work.

yea, but wouldn't the skinning be absolute TORTURE?
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Pincho

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Re: sequence editor in scene mode
« Reply #4 on: October 12, 2009, 12:04:08 am »

It's easy in a game, because you can program it to do whatever you like. It's hard in a scene, because you don't get to program it.
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