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Author Topic: Where I've been and where I am heading  (Read 7031 times)

wacky blend

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Where I've been and where I am heading
« on: October 08, 2009, 10:19:27 pm »

Ok this first pic is one I made in Blender over a year ago and imported it to Anim8or.  This is the leading lady Farah from Prince of Persia Sands of Time.  I like strong female characters in video games.  After I imported my model I set up 3 lamps 2 area and one spot.  The shadow is a raycast and that causes the render time to creep.



This next render took less time. Mainly because the shadow is a fake. I placed my dark fairy on her shoulder to illustrate that the shadow is artificial.  I duplicated her mesh and using the scale I flattened her out.  I used the warp tool (which is kind of like using lattice in Blender) to skew her.  Gave her a dark gray texture and instant shadow.



This is more importing from my Blender models.  This male head only lacks hair, if this was the Blender it has a particle feature just for that.  So I am probably going to work with banana peels and alpha hair in the Anim8or.  :D 



Now to my first WIP which I will keep you up to date on in this thread.  I want to create this from scratch in the Anim8or.



Some of you might recognize her as "Kerrigan" from Star Craft.  Overall I am really into fairies, angels, and demons.  She kind of looks along the lines of all three.  So now you know where I have been and where I am going.

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3D Joe Wiltshire

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Re: Where I've been and where I am heading
« Reply #1 on: October 08, 2009, 10:58:57 pm »

Nice models! You've done some great work in blender! Very realistic human models.
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Dosser

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Re: Where I've been and where I am heading
« Reply #2 on: October 09, 2009, 02:32:15 am »

Wow, Infected Kerrigan looks disturbingly 'nice' and a little bit sexy.

I'd say too nice. It's interesting how she looks like a fairy, but she also looks a little weak to me.

Others are all amazing of course.

I'm curious - why are you learning anim8or after Blender? Mainly because I'm going the other way - started anim8or, loved it, and am now trying Blender. I would've thought once you'd mastered all those hidden menus and tiny buttons and right-click selecting you'd thnk it's too much effort to learn anything else :P
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dkobol

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Re: Where I've been and where I am heading
« Reply #3 on: October 09, 2009, 06:19:27 am »

very nice models. i like farah, if she had more polys, she would look like screenshot from game.
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wacky blend

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Re: Where I've been and where I am heading
« Reply #4 on: October 09, 2009, 10:54:59 am »

@ 3D Joe: Thanks, I tend to think the textures help more than anything. Farrah's texture came from the game (a friend pulled it for me). The male heads textures were found online long ago at a 3DS forum.

@ Dosser: My kid brother played the game and I thought she looked good in the movie cuts. While I was looking online this fan made drawing came up and I liked the pose and I can see making both light and dark fairies from this drawing.  

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I'm curious - why are you learning anim8or after Blender?

I just found Anim8or, didn't know it existed.  I am looking for work, I got bored and decided to work on my 3D models.  Money being tight as it is no college (no computer access) so I have been banished to the parents dungeon.  :'(  I swear they must have had a wino living in here or perhaps they rented it out to a circus freak.   But the good news is internet access and their old PC... I think it's a PC.  :-\  Which is one BIG reason I am not using Blender right now their graphics card is so old Blender won't or can't use it.  I am lucky I found Anim8or.  ;)

@ dkobol: It took some time to render the raycast shadow. So I used an old trick I saw and made the fake shadow it render very quickly. I suppose it couldn't hurt to subdivide the mesh to make her smooth out more. But I was thinking of remaking the hands again with fingers instead of mits.

BTW
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I would've thought once you'd mastered all those hidden menus and tiny buttons and right-click selecting you'd think it's too much effort to learn anything else
This is too common a misconception of Blender.  The GUI is able to be changed at the start.  You have the option to change the mouse controls, colors, layout and even make the buttons a big as you want. If you check my postings that was my first question about Anim8or.  Could you change the GUI?  The answer was a flat no.  I would be a rich girl for every Blender noob who said the buttons were too small.  ;D
« Last Edit: October 09, 2009, 11:35:57 am by wacky blend »
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wacky blend

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Re: Where I've been and where I am heading
« Reply #5 on: October 14, 2009, 01:56:45 am »

Ok here is the main body posed and ready...







Next I will make the body suit followed  by the wings.
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rellik420

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Re: Where I've been and where I am heading
« Reply #6 on: October 17, 2009, 09:34:16 pm »

did u model that yourself? or did u get it from an external program and just rig it in anim8or?

i tried that one human creator program before too, but it was mainly to see key points in a model.
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wacky blend

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Re: Where I've been and where I am heading
« Reply #7 on: December 14, 2009, 11:44:44 am »

I know, I been away awhile but I got money for college and a new job... blah blah blah blah

To answer the question above by rellik420, I do a lot of modeling from scratch but this model is made using "Make Human" version 0.9.1 RC1 a freeware program that allows you to pose the model as well.  Then you can export it to OBJ format. I use this when I want a lot of detail in my model.  The "Farah from Prince of Persia Sands of Time" started as a low poly model but I slowly added more until she took form.  However her textures are not mine those came from my brother's PC game.

I will be working on this one over the holidays and get with you on it in 2010!
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wacky blend

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Re: Where I've been and where I am heading
« Reply #8 on: March 07, 2010, 03:14:29 pm »

 :-[ Sorry for bumping it up but I have some progress here to show you.




I have to make her hair and tenticles that cover the naughty bits.  Then I will get some textures off a good friend of mine.

WB

news flash  :o

Ok I think the mesh is finished, I just have to wait for my texture guy to get back with me on the textures I need.  I made changes to her wings.  Also added the bra and corsette.  The dreadlocks were very time consuming. 







I tossed in a splash of color so you could see it better but now I just wait to get my textures from my friend Jab.

WB



« Last Edit: March 08, 2010, 08:55:19 am by wacky blend »
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hihosilver

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Re: Where I've been and where I am heading
« Reply #9 on: March 09, 2010, 03:41:20 am »

Awesome stuff, it's too bad you used Makehuman in my opinion, as it seems you have the skills to do it yourself!  The concept is nice though.  Have you ever tried texturing yourself?
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TheRetroZombie

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Re: Where I've been and where I am heading
« Reply #10 on: March 10, 2010, 03:15:21 am »

really cool, I loved that game!
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wacky blend

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Re: Where I've been and where I am heading
« Reply #11 on: March 10, 2010, 10:16:23 pm »

Awesome stuff, it's too bad you used Makehuman in my opinion, as it seems you have the skills to do it yourself!  The concept is nice though.  Have you ever tried texturing yourself?

I have done human mesh from scratch, I just find Makehuman another useful time saver tool I use.  Make human has some limitations but thanks for the complements.  A good friend of mine who goes by Jabhacksoul or JAB has a real knack for textures.  He tried to show me how to use the Gimp and some other programs but I think I am hopeless in that area.  I can do the UV just not much at making the textures.

really cool, I loved that game!

Thanks, I am a big fan of females in leadership and warrior and heroin roles.  I played the game but never finished it, my younger brother finished it so I know the story.  I hope the new StarCraft will do as well (story line) with Kerrigan this time around.  I need a new PC before I can play it, all the new games want pixel shaders my laptop doesn't have.

WB

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BOB_I_Ts

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Re: Where I've been and where I am heading
« Reply #12 on: March 16, 2010, 12:54:15 pm »

some cool models i also like the texturing from the previous work ,does this make human tool have division or decimate poly options to a template or is it like the daz3d app? i will check that tool asap thanks for tip
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Olias

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Re: Where I've been and where I am heading
« Reply #13 on: March 18, 2010, 02:00:25 pm »

Very nice work. :)
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