Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: bones  (Read 1454 times)

zelda4evr

  • Newbie
  • *
  • Posts: 2
    • View Profile
bones
« on: October 22, 2009, 10:16:23 pm »

when i try to make an animation in anim8or i always come accross one major problem, rotating the bones, i have to keep going back and adjusting the limits just so i can move it a tiny bit, is there any way to have full rotation of the bones on every plane at all times?

(if i was viewing a human from the front and i lowered his arms to his sides, then i go to side view how would i swing his arms forward for example)


edit: here is a video of what i mean
Download Movie.wmv
« Last Edit: October 23, 2009, 01:16:33 am by zelda4evr »
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 925
    • View Profile
    • Mission Backup Earth
Re: bones
« Reply #1 on: October 23, 2009, 01:48:41 am »

Moving bones is probably the most frustrating issue faced by Anim8ors (room for improvement Steve?).  The idea is that different mouse buttons move the bones in different axes.  If you have a three button mouse, holding down each button in turn and moving the mouse moves the bones in each axis.  With a two button mouse the third axis can be moved by holding ALT with the right mouse button.  I find this works best when working in Front view.  You should also be able to free up individual bones to full motion by double clicking the bone and deselecting the limits check boxes in the bone properties box.
Logged

zelda4evr

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: bones
« Reply #2 on: October 23, 2009, 02:12:21 am »

thank you much
Logged