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Author Topic: My first model - Powerball metal  (Read 5985 times)

dubhnight

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My first model - Powerball metal
« on: February 28, 2008, 07:05:55 pm »




This is my first real models in anim8or, and i'm pleased with how it turned out. It's an NSD powerball, which you probably haven't heard of, but it's an exercise contraption. I made it all myself, and all the textures are from google images in the case of the counter and envmap, and homemade for everything else.
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lynn22

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Re: My first model - Powerball metal
« Reply #1 on: February 28, 2008, 07:41:11 pm »

Really nice, I love the reflection of the surrounding interior
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dubhnight

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Re: My first model - Powerball metal
« Reply #2 on: February 28, 2008, 08:25:32 pm »


This is a real one for comparison
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hihosilver

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Re: My first model - Powerball metal
« Reply #3 on: February 28, 2008, 09:59:46 pm »

That's a great start you have there.
The environment map does look nice giving you nice reflections, but in my opinion they're much too powerful.  I'd advise turning them down a bit.  You can do this by, in the material dialog box, pressing the 'textures' button, then changing the value by "Env. Map" too something lower than 100.
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Tanzim

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Re: My first model - Powerball metal
« Reply #4 on: February 29, 2008, 07:17:10 am »

in my opinion your one looks way better than the real one
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xalener

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Re: My first model - Powerball metal
« Reply #5 on: March 01, 2008, 11:16:55 pm »

I think the env is perfect. The ball is absolutely colorless If he turned it down, it would go from chrome, to  plasticy gray. Not good.
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ENSONIQ5

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Re: My first model - Powerball metal
« Reply #6 on: March 04, 2008, 09:36:18 am »

Excellent work.  I didn't initially realise that the second image was a real one, due to my tendency to look at pictures rather than actually read!  But that demonstrates the accuracy of your model.  I love the chrome effect and the LCD screen is fantastic.  Of course, I have to pick on something, and that is the bump texture applied to the buttons and the control panel rim, which is too chunky.  Try lowering the bumpmap setting in textures, scaling the UV texture so the bumps themselves are finer, and adjusting the colour to more like the grey on the photo.  Great work dubhnight, keep it up.
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spicy

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Re: My first model - Powerball metal
« Reply #7 on: March 11, 2008, 11:37:06 am »

Proper excellent work!
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