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Author Topic: my new character named the tornado  (Read 15872 times)

hihosilver

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Re: my new character named the tornado
« Reply #15 on: November 10, 2009, 03:05:51 am »

Yeah, the abs are looking too bumpy right now.  In other words, they aren't sharp enough, and stick out too much without much definition.  I would advise sculpting them in later as you say, or simply reinforcing them now.
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siragin

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Re: my new character named the tornado
« Reply #16 on: November 10, 2009, 06:04:08 pm »

Before I decide to completely start over on the torso I went ahead and went back to the part before I tried to model the muscles on him and just and his arms. I still think I should just sculpt the muscles in when the model is finished, if I decide to do that at all.

I thought that I might as well put in the second image. I tried to lighten up the bumpy abs as hihosilver said. But I still think I should just leave that part alone for now.

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rellik420

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Re: my new character named the tornado
« Reply #17 on: November 10, 2009, 10:48:04 pm »

when u say sculpt i think of a zbrush type deal. and from what i understand, sculpting is you make a super high poly model and make a displacement map then "bake" it on your original model.

if thats the case then i would make it basic but shapely and build the model ready to sculpt. so you really dont need anything defined when your just going to sculpt it anyway.
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siragin

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Re: my new character named the tornado
« Reply #18 on: November 10, 2009, 11:03:10 pm »

Maya's geometry sculpt tool as it is called. Isn't like the one in zbrush, I don't think so anyway.I may be wrong since I never used zbrush, but zbrush is more advanced than the sculpt tool in maya is. zbrush adds polys to the model where as the one in maya just push them around. That and I never used displacement maps before and don't know how to use them. I've used bump maps but I think that you make them and they work differently.

also, this is the hi res version. Meaning I sub divided the model after I finished modeling it.
« Last Edit: November 10, 2009, 11:10:13 pm by siragin »
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rellik420

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Re: my new character named the tornado
« Reply #19 on: November 10, 2009, 11:33:14 pm »

well if thats the case then its just what tool you want to use. and you can just export your model(s) now, then import to maya do your thing then export back into anim8or. i would just make things as easy as posible. but as long as u get it done it doesnt really matter how you did it.
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siragin

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Re: my new character named the tornado
« Reply #20 on: November 11, 2009, 08:08:15 pm »

I added his legs and now i am sure that i am going to start over on this part. I like the chest but the middle section is way off. I'll post a wire frame later today.
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siragin

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Re: my new character named the tornado
« Reply #21 on: December 19, 2009, 04:37:22 am »

It has been a good minute since I have made any updates on this project. Mainly because of me moving and the new job that I have has been keeping me busy, but I will still try and finish this project. In this update I started working on his boots. Here is a wire frame as well.
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siragin

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Re: my new character named the tornado
« Reply #22 on: February 22, 2010, 04:04:37 am »

It has been so long since I worked on this thing but I am determined to at least finish this. I have connected all of the body parts and i am about to get into texturing it. Added shoe strings to the boots but I think that I really should do the boots over again. They look too big for the model. Also added a shirt over his body.
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davdud101

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Re: my new character named the tornado
« Reply #23 on: February 22, 2010, 03:26:15 pm »

That is flippin AMAZING!!! keep up the awesome work!!!!
PS(YOu planning on skinning that?)
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siragin

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Re: my new character named the tornado
« Reply #24 on: February 22, 2010, 04:55:23 pm »

yes. once i'm finished with it I will animate him.
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davdud101

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Re: my new character named the tornado
« Reply #25 on: February 22, 2010, 06:32:49 pm »

Awesome.
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siragin

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Re: my new character named the tornado
« Reply #26 on: March 23, 2010, 03:11:12 am »

Ok it has been a long time since I worked on this but here we go. I uv mapped the model and textured him and now I'm switching over to maya to play with the Shave and hair cut plug-in.
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rellik420

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Re: my new character named the tornado
« Reply #27 on: March 23, 2010, 06:05:36 am »

good to see u back dude. if i were u id make the mask more fancy. its almost a waste to have it a solid color rather than something like a tribal tattoo lookin thing or something. keep it up though i wanna c how he turns out.
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davdud101

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Re: my new character named the tornado
« Reply #28 on: March 24, 2010, 08:47:14 pm »

Woah, just a few small things... the top lip and chin are pointy... the hair is... i don't know what to say. but a very nice model indeed!
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siragin

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Re: my new character named the tornado
« Reply #29 on: April 22, 2010, 03:41:52 am »

Update on the character. Decided to texture the hair mesh instead of using hair plugin. (couldn't get the hair to look right.) changed skin texture.
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