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Author Topic: standing still  (Read 2720 times)

mak

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standing still
« on: November 08, 2009, 02:46:51 am »

can anyone elts make a figure stand still. i have fought this for years. make a figure walk to a point stand still for about 48 frames and then move. when i try this during the 48 frames it still travels. mostly if i make it realitve to path. ive used the gragh editor and i dont know what there called , the green lines in scene editor that controll the path.
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lynn22

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Re: standing still
« Reply #1 on: November 08, 2009, 08:05:15 am »

I can think of two ways of doing this :

1 - say your figure stops at frame 20, move on the time line to frame 68 and add a new key for every bone that has moved in the first 20 frames. Then use the graph editor to check that the line between point 20 and 68 is absolutely flat, else rotate the handles at both points. Then continue animating.

2 - I always render a movie in single frames and many sections. Then use Virtualdub to make an avi of each section and a video editor to combine the lot.
I would render frames 0-20, use the image from frame 20 as a still picture and continue rendering the rest of the animation from frame 21.

In my video editor I would cover the length of the 48 frames by pic 20 for 2 seconds. It saves on rendering time and the figure will certainly not move ;)
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rellik420

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Re: standing still
« Reply #2 on: November 08, 2009, 08:46:43 am »

i havent done 2 much animation but i depending on what ur doing (either sequence or in scene mode) it seems pretty simple.

to make it stand still you could make a sequce 2 frames long and have the figure in the same pose.

after your sequence just add more frames afrter its done. ie 24 frams more = 1 second.

use a morph.

i didnt get as far as what to use when. i "figure" (no pun intnded) that the figure is ur basic rig, and in sequence mode you can make him move. but so goes in scene mode. since you rig your model in figured mode and animatate in sequence you can make poses in sequence mode.

once rigged in figure mode....

sequence 1 > pose 1 > kneeled down

sequence 2 > pose 2 > stood up

sequence 3 > sequence of flip > sequence of flip
.
 sequence 4 > sequence of whatever > sequence of whatever

your pose 1 and pose 2 should be 1 or 2 frames. once sequence 3 or 4 is finished you can end in either pose.

i think sequence is  more for frequent use. but unless you are using it for interaction then your better off using poses of what your about to do and what you just did.

but if all else fails (and im not sure if it snaps out animates itself into the next frame) go with sequence poses. you can hold off in scene mode for as long as u want.
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mak

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Re: standing still
« Reply #3 on: November 08, 2009, 07:06:11 pm »

i think the problem stems from the position keys. when ever i key something in the same spot i get this big loop and the object or figure keep moving along the loop. i like lynns idea of rendering frame by frame exept in the time my figure is staying in one place its still moving or rather its doing things. in the past the i have found ways around this but that involves more figures, which bogs down render time. but thanks guys.
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johnar

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Re: standing still
« Reply #4 on: November 09, 2009, 12:13:27 am »

 Hi mak,
 The answer is in your position keys.
  Theres 2 things to do.
 If you stop your figure moving on frame (eg)20, copy that position key and paste to the next frame. (21).  (double keying)
 Then, if you want him to start moving position again from frame (eg)40, then that 1st key on frame 40 needs to be a 'corner key'.

 Doing those 2 things will stop any  unwanted position changes between frames.

 The same rules apply to anything that doesn't stop moving when you want it to. eg: If you have an arm that is to swing forward and stop, then you would 'double key' his arm bones at the end of the movement, and corner key the frame where you next want his arm to start moving. ;)
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mak

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Re: standing still
« Reply #5 on: November 09, 2009, 01:43:31 am »

johnar is my god. i want to have your baby. you know how many years i have fought that. and it was something right under my nose. thank you. i always say manuals are for peaple who dont know what theyer doing. thanks again
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mak

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Re: standing still
« Reply #6 on: November 09, 2009, 02:47:48 am »

but that all changes once you make it "relitive to path"
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johnar

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Re: standing still
« Reply #7 on: November 09, 2009, 05:57:37 am »

 lol.

 Hi again mak,

 To be perfectly honest with you, i've never used 'Relative to path'.  :-\
 I just leave it on default, 'relative to Parent'. ?

 


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mak

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Re: standing still
« Reply #8 on: November 09, 2009, 04:18:09 pm »

thanks again johnar. i guess i can control the direction with bones, i find one of my biggest hold backs is looking for the short cut.
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