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Author Topic: breathing fire  (Read 2614 times)

mak

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breathing fire
« on: November 13, 2009, 06:34:19 am »

i havent realy tackled it just yet but i want to make a figuer breath fire. any sugestions how a guy would go about that?
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hihosilver

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Re: breathing fire
« Reply #1 on: November 13, 2009, 07:32:14 am »

Try using the terranim8or plugin for fire in combination with your character.  You can change materials for the particles if you want to try to make the fire more realistic.  Play with the settings until you get something that works for you.
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mak

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Re: breathing fire
« Reply #2 on: November 13, 2009, 07:06:52 pm »

havent played with terranim8or in a long time. ill give that a try thank you
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rellik420

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Re: breathing fire
« Reply #3 on: November 17, 2009, 05:23:25 am »

im curious to see what you came up with. if you got something to show please show it.
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mak

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Re: breathing fire
« Reply #4 on: November 17, 2009, 10:00:22 am »


thats the best i got so far. gona try to see what i can do with terranim8or.but i have to learn it again.
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mak

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Re: breathing fire
« Reply #5 on: November 20, 2009, 04:43:53 pm »


so which do you guys think looks better?
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rellik420

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Re: breathing fire
« Reply #6 on: November 20, 2009, 09:09:14 pm »

well the terrainim8or looks better i think. but i dont think you should make the fire in a straight line. i think it would look 10x more realistic if you gave it a mushroom cloud kinda feel to it. i do like your model though. you did a great job. keep at it i think ull get it.
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hihosilver

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Re: breathing fire
« Reply #7 on: November 20, 2009, 10:44:47 pm »

Yes, try tampering with the settings for terranim8or.  It also appears that you're perhaps using an older version of terranim8or?  The newest version has much more realistic fire effects.  Try dabbling with the shape of the fire in terranim8or and see what different things you can get.  Also, you can make your own transparency maps for the small fire objects to make them look better.
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glorfon

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Re: breathing fire
« Reply #8 on: November 23, 2009, 02:07:59 am »

http://www.debugmode.com/wax/

Wax is really good for ading particle effects.
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