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Author Topic: adding a single object to multiple bones  (Read 1618 times)

lucasfilmer

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adding a single object to multiple bones
« on: December 01, 2009, 07:40:07 pm »

i was wondering how to add an entire model of... a clone trooper or a deer, to a full figure. i have tried and it never works. ???
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check yo one two. wassup? jk. begginer/amature anim8tor user

Dreadkb

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Re: adding a single object to multiple bones
« Reply #1 on: December 01, 2009, 11:24:27 pm »

It's called "multi boned skinning" and it's in the manual.
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johnar

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Re: adding a single object to multiple bones
« Reply #2 on: December 02, 2009, 12:13:33 am »

 Basiacally, add your whole object to bone1, above the root.
 Then skin it. (painted weights)
 If its a horse, or should i say, if it walks, then adding 2 bones above the root, and attaching object to the 3rd, can be really helpfull and timesaving later on, for the up and down movements of the walk.

Bones arranged like in this video

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lucasfilmer

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Re: adding a single object to multiple bones
« Reply #3 on: December 02, 2009, 03:11:02 am »

thanks, i'll try them, i'll leave another message saying if it works
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check yo one two. wassup? jk. begginer/amature anim8tor user