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Author Topic: Help with texturing  (Read 2850 times)

Cubeixstudios

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Help with texturing
« on: February 23, 2008, 06:41:57 am »

Hey guys,

I have been using anim8or for about 3 years, and I have loved every minute of it. I am now getting into more complex and detailed models and just using the materials editor is not enough to texture my models. I would like to learn how to make texture maps for my models, but I am completly lost. I have no idea where to start. Any help. Are there any free programs out there that would be good to start with. Tutorials..?

Thanks alot!

Jordan
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lynn22

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Re: Help with texturing
« Reply #1 on: February 23, 2008, 09:38:38 am »

Get yourself a copy of UVMapper Classic (free)
Load your model in *.obj format, make a map, save your model and map then paint your map in any painting program, then import your *.obj and load your map as a texture.
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Cubeixstudios

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Re: Help with texturing
« Reply #2 on: February 23, 2008, 07:26:13 pm »

Ok, thanks. I got the UV mapper.
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hihosilver

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Re: Help with texturing
« Reply #3 on: February 23, 2008, 08:22:19 pm »

Lithunwrap is also a very good program.  I find it a bit better than UV mapper classic since it displays your model in realtime.  UV mapper pro does that, but UV mapper pro costs money.
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lawrence

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Re: Help with texturing
« Reply #4 on: February 23, 2008, 09:05:18 pm »

I agree, Lithunwrap is much better than UVmapper.
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headwax

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Re: Help with texturing
« Reply #5 on: February 29, 2008, 04:11:48 am »

I have the pro version. Very good.

Search for Roadkill.
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falloffalot

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Re: Help with texturing
« Reply #6 on: March 03, 2008, 08:30:19 pm »

Just an idea guys;
As there are so many requests for help with texturing on this forum, would it be helpful for someone to post a basic tut or an example?
It would help me out loads, I have no idea how to use UVmapper or Unwrap.
Just a thought guys.
Thanks
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hihosilver

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Re: Help with texturing
« Reply #7 on: March 03, 2008, 09:30:21 pm »

MP3D has many great tutorials on this site including texutring/UV mapping tutorials.

They may be a little bit vague though.  If I ever get time I'll be sure to make a tutorial on UV mapping.
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