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Author Topic: is there a better way to do this  (Read 2260 times)

mak

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is there a better way to do this
« on: January 18, 2010, 07:27:01 pm »

first off i renderd this in open gl for time

im trying to create debree and ruble infront of this bolder as it hits the ground. i used fire from teran8or(sp?) and substituted a rock for the fire texture.( which my computer realy dosnt like) it looks like crap.
should i try differnt fire settings or mabee a difernt prog. or ..... your sugestions
please
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realisim is for reality

mak

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Re: is there a better way to do this
« Reply #1 on: January 18, 2010, 07:29:08 pm »

and why dose terranim8or wipe out all my keys for the figures?
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rellik420

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Re: is there a better way to do this
« Reply #2 on: January 19, 2010, 10:06:17 am »

well for your debree a program with a particle system might be your answer. ive pondered getting a particle effect in anim8or. it might be tricky but you can use a series of transmaps. it will probably get tedious adding and deleting objects for each keyframe but if you make it right i think it will come out looking good. making the transmaps i dont think will be that hard. all you need is a program like photoshop or gimp(free) which has layers. that way you can hide the layers as needed untill you get ur full animation. then save each layer as a jpeg. with a little work i think you can get what u need. hope this helps.
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h

RudySchneider

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Re: is there a better way to do this
« Reply #3 on: January 19, 2010, 12:13:12 pm »

I used a series of transmaps for the debris clouds in this animation:  http://www.rudyschneider.com/More_Projects/Triform.wmv
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mak

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Re: is there a better way to do this
« Reply #4 on: January 19, 2010, 03:49:27 pm »

never played with transmaps before. guess its time, thanks.
cool vid rudy
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headwax

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Re: is there a better way to do this
« Reply #5 on: January 19, 2010, 10:54:38 pm »

nice work rudy
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