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Poll

Who made the best dragon?

ADSohr
- 4 (9.8%)
AirAKose
- 2 (4.9%)
davdud101
- 0 (0%)
headwax
- 3 (7.3%)
Indian8or
- 11 (26.8%)
Johnar
- 4 (9.8%)
Josmic8or
- 3 (7.3%)
Mills
- 14 (34.1%)

Total Members Voted: 23

Voting closed: February 25, 2010, 05:17:20 am


Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: [ COMPLETE ]Challenge #13: D-D-D-DRAGON!  (Read 47420 times)

sgwan

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #75 on: February 17, 2010, 03:31:53 am »

This is probably as far as I will go, I'm running out of time and this weekend I'm drilling with the army,  its close to finished, but not textured.  (I got rid of the body :D

enjoy!


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Indian8or

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #76 on: February 17, 2010, 03:45:30 pm »

This is my pre-final or may be final.  May or may not do some subtle changes.  If I do not post another one, this is my final.

If you want anything more or less in this render, I may make some changes.




Re-rendered the scene as I felt the first one lacked any warmth in it.  So, changed the lighting a bit.

« Last Edit: February 18, 2010, 10:06:49 am by Indian8or »
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #77 on: February 17, 2010, 06:44:15 pm »

well, indian8or, looks like ive officialy lost.
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ADSohr

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #78 on: February 18, 2010, 12:38:42 am »

wow...........................

back to the drawing board for me.  :o
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #79 on: February 18, 2010, 01:03:04 am »

what, adsohr, yours is awsome!
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floyd86

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #80 on: February 18, 2010, 08:46:21 am »

Great works all of you!! Some awesome models I see here! Too bad I can't join in. I have to model some old man for Maya classes, which takes up all my time  :P

headwax

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #81 on: February 19, 2010, 02:58:00 am »





Posted this the other day but took it down to fix the craws.




You can see more at my blog if you are interested in the process. Link in my sig.

Great topic Raxx! I see lot's of good work here.
« Last Edit: February 19, 2010, 03:01:25 am by headwax »
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headwax

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #82 on: February 19, 2010, 02:58:57 am »

Here is the mesh in situ.




and 'textured' in PSE'

« Last Edit: February 19, 2010, 03:00:56 am by headwax »
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hihosilver

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #83 on: February 19, 2010, 03:29:32 am »

Nice Headwax, you really have some great post-production skills.  I'm envious!
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headwax

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #84 on: February 19, 2010, 05:09:04 am »

Thanks Hiho, it's good to see you modelling. Hope the wisdom teeth weren't too deep!

I think the blue part of the clouds is from a pic $imon posted a long time ago on anim8or.org as a series of textures he donated. Maybe not?

If so thanks $imon, they are handy!

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Josmic8or

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #85 on: February 19, 2010, 09:59:32 am »

My prefinal entries!!

This one was rendered with raytraced shadow.
I also used NicKE's awesome mesh2mesh plugin.


Not because he's a little dragon means he can't breath fire



(Hope I made the cutest dragon) :)
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #86 on: February 19, 2010, 07:32:11 pm »

Man, headwax, must've taken a while to make that one!
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$imon

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #87 on: February 19, 2010, 07:42:10 pm »

I'm afraid that wasnt me headwax ;) Still thanks for thinking of me haha..

Great image you have, I like the mood & the dragon is hilarious.. it reminds me a bit of the movie "the jabberwocky" by Terry Gilliam.
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #88 on: February 19, 2010, 08:28:06 pm »

Hey josc, that line down the back appears to be just an untextured line. What up with it?
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headwax

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #89 on: February 20, 2010, 12:37:38 am »

Aha $imon, it's nice to receive thanks even if you weren't to blame.

hey , what do you mean hilarious? It's meant to serious.... isn't jabberwocky serious ? ;)

davidud, it only took about an hour. Box modeeling. no fancy edge loops. The " detach faces, copy, undo,    then paste the detached face in another object" routine means you can model all the legs head body separately and then use the bridge tool to join them up again.

I already  made a dragon ion the past but my old comp hard drive is dead and down, and so was that mesh :(

see it here.




all morphs
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