Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 [2] 3 4

Author Topic: U.S.S. Indomitable (A Star Trek Ship WIP)  (Read 25013 times)

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #15 on: February 21, 2010, 02:17:11 am »

Wow... The detail you've put into that amazes me, I love the little plates and shapes, the way they all seem to be formed around each other (if you know what I mean)

Awesome ship, can't wait to see it finished!
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #16 on: February 21, 2010, 02:45:37 am »

I love the model (it makes me jelous! :D). I can't wait till its textured!
Logged

rellik420

  • Sr. Member
  • ****
  • Posts: 652
    • View Profile
    • youtube channel
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #17 on: February 21, 2010, 03:54:57 am »

i think that what ever you do film wise for the ship. you need 2 make a seperate video to show off your modeling skills. i bet it will be hard to see all the details u put in with a 20 second fly by, or what ever your doing with it. either way though i think it will look great.
Logged
h

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1450
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #18 on: February 21, 2010, 05:30:19 am »

Very clean work indeed Olias, glad you're still around and in action :) Of course, I agree to any decision to model details rather than texturing them, and so far it looks great. Looking forward to your stellar interpretation (get it? stellar? :P)
Logged

Olias

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #19 on: March 14, 2010, 12:05:20 pm »

Thanks everyone. :)

Well, after much tinkering around with it I think I've settled on a concept that I am happy with.  It's a pretty significant departure from the blueprint, but like I mentioned before, if you go with the blueprint you get a crazy long looking thing.



Logged

Olias

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #20 on: March 15, 2010, 05:26:52 pm »

Here's a few more shots, after completing more of the secondary hull.









Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 950
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #21 on: March 15, 2010, 09:48:55 pm »

How did you get the glow in the rocket thing?
Logged
?

Olias

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #22 on: March 16, 2010, 12:47:51 pm »

How did you get the glow in the rocket thing?

Anything glowing is just an emissive texture.  Later, it will be a combination of emissive maps and lights.
Logged

MeepII

  • Jr. Member
  • **
  • Posts: 78
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #23 on: March 16, 2010, 03:46:12 pm »

One word.

How?

(actually, that's three words)

(which makes this seven words)

(but actually this is eighteen words)
Logged

Olias

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #24 on: March 17, 2010, 04:56:53 pm »

To do the emissive texture on the sensor dish (the big round blue thing), I did the following:

1. Select all the faces of the dish.
2. Detach faces.  (You don't have to do this, but by making it a separate mesh, it allows you to use Anim8or's Texture Generation options which will snap the messh perfectly onto the dish.
3. Create the image with Photoshop, Gimp, or whatever you prefer:



Since we're dealing with a circle, this was an easy one.  Just open up a new project, select a gradient, configure it to be circular, and fill the canvas with it.  I then added a sunburst effect for those radiating lines.

4. Then just create a new material, load your image to the emissive field, set emissive to something other than zero (1 in this case).

5. Go to Object/Edit mode, select the mesh, press the UV button, select yes for "Enable Texture Generation", double click the mesh, make sure "planar projection is selected (should be, it's default)", click reset to default once, and it will snap right on there.
« Last Edit: March 17, 2010, 05:05:23 pm by Olias »
Logged

Olias

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #25 on: March 17, 2010, 05:25:30 pm »

Added hull plating to the secondary hull, closed and finished the aft torpedo bay, and closed the open hole above the shuttlebay.



Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #26 on: March 17, 2010, 08:51:50 pm »

Looking good. Liking the detail on the saucer section.
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #27 on: March 17, 2010, 09:01:02 pm »

 :o It's comming along nicely. LOVE IT ;D
Logged

MeepII

  • Jr. Member
  • **
  • Posts: 78
    • View Profile
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #28 on: March 18, 2010, 01:59:23 pm »

But... howdo  you get all the detail? I thought my leopard was good until i saw this.
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 155
    • View Profile
    • Anim8rOrg
Re: U.S.S. Indomitable (A Star Trek Ship WIP)
« Reply #29 on: March 18, 2010, 02:00:30 pm »

nice high quality machine model ,i like how that plasma core texture looks motion active in the render
Logged
Pages: 1 [2] 3 4