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Author Topic: Exporting an animated sequence, figure to 3ds?  (Read 1837 times)

3Dgeek11

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Exporting an animated sequence, figure to 3ds?
« on: February 22, 2010, 03:34:38 am »

Hello again, sorry for the long absence. Didn't have internet, but now I'm back, and with high-speed internet this time! =]

Okay, I was wondering if it's possible to make a model, >rig it, >animate it in sequence editor, and export it to the .3ds format, while retaining the bones and animations?

I would check this out on my own, but I don't really have any other programs to test it in, so I wanted to ask you experts here. =P

Also, I'm thinking that it is possible, because anytime I export a figure or sequence, it lets me export it to 3ds or an8. So I'm basically wanting to know so I can use an animated anim8or model in an FPS game maker.

Thanks!
3Dgeek
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siragin

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Re: Exporting an animated sequence, figure to 3ds?
« Reply #1 on: February 22, 2010, 04:09:07 am »

anim8or does not support animation export for the .3ds format at this time. but I think if you export a frame in scene mode in .3ds it will export the model in its current pose of the animation.
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Raxx

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Re: Exporting an animated sequence, figure to 3ds?
« Reply #2 on: February 22, 2010, 04:20:22 am »

The closest you probably can get at this rate is to use Ani2Pov (http://texel3d.free.fr/projets/ani2pov/) and export it to .ms3d, open it with milkshape3d, and then export it from there.
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3Dgeek11

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Re: Exporting an animated sequence, figure to 3ds?
« Reply #3 on: February 22, 2010, 07:25:20 pm »

Thanks, Raxx, I'll look into that.
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