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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Error: Failure in OpenGL Library Call  (Read 2552 times)

iprogram

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Error: Failure in OpenGL Library Call
« on: March 04, 2008, 08:36:15 pm »



Why am I getting this and how can I correct it?
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Steve

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Re: Error: Failure in OpenGL Library Call
« Reply #1 on: March 04, 2008, 09:38:41 pm »

What OS and what graphics card do you have?  This is a failure of the OpenGL library (part of the driver) for your graphics card.
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iprogram

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Re: Error: Failure in OpenGL Library Call
« Reply #2 on: March 04, 2008, 10:52:59 pm »

GeForce FX 5200 and VIA Chrome9 HC IGP
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Steve

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Re: Error: Failure in OpenGL Library Call
« Reply #3 on: March 05, 2008, 12:04:09 am »

Are you running in 16 bits per pixel or higher?  Make sure that you are using the NVidia chip to run your display.  If you're using the Chrome 9 I think threre are problems running OpenGL code as Anim8or needs it.
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