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Author Topic: Woman in Red  (Read 2909 times)

Ringwall

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Woman in Red
« on: March 02, 2010, 06:22:10 am »

I've used anim8or for a long time, but since I've passed on to using blender. However, I feel since anim8or is where my skills as a 3D modeller (<--Canadian spelling :P) first took root, I'd like to post this work of mine here instead of a blender forum.

This took me a few days to complete, and I was a little surprised myself I didn't use any subdivisions, yet managed to clock in 2679 polys.

Well, sorry in advance for the massive image sizes. :S

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rellik420

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Re: Woman in Red
« Reply #1 on: March 02, 2010, 08:17:18 am »

well it looks solid. i think the face could use some work. it looks like u have the body all rigged up and ready to go. i think u should make the ears smaller or less noticable. all and all i think its  really solid model. good job keep it up.
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3Dgeek11

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Re: Woman in Red
« Reply #2 on: March 02, 2010, 08:40:24 pm »

^
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What he said. =]

It does look very good, though. :)
I don't know how you animated the fingers. :P I'm terrible at that. Maybe I should look into it harder.
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Ringwall

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Re: Woman in Red
« Reply #3 on: March 03, 2010, 12:52:46 am »

Rigging fingers was probably the most straight-forward section to rig apart from the eyelids, but it takes ungodly amounts of time to do so. :(

Also, thanks for the comments. :)
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3Dgeek11

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Re: Woman in Red
« Reply #4 on: March 03, 2010, 08:19:06 am »

Did you use a tutorial to learn to animate fingers? If so, I'd like to see it. =]
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Ringwall

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Re: Woman in Red
« Reply #5 on: March 03, 2010, 04:25:26 pm »

Well, no. However, animating fingers is quite the same as animating other parts of the body, but you should have at least two 'knuckle' loops on each finger to make realistically moving hands. As you might notice, for the Woman in Red I got lazy and only made one knuckle loop per finger. I'll probably update that sometime.
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daniel99

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Re: Woman in Red
« Reply #6 on: April 23, 2010, 01:54:15 am »

A little more anatomy study and she'll be even hot! ;)
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