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Author Topic: Show another person?  (Read 4155 times)

davdud101

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Show another person?
« on: March 12, 2010, 10:10:57 pm »

Ok... I have a friend who is considering taking up Anim8or (and joining this forum!) How should I teach him what I learned? Or should I just let him check the manual, like I did?
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mak

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Re: Show another person?
« Reply #1 on: March 13, 2010, 03:35:52 am »

a little of both. show him how to make a tree.
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sgwan

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Re: Show another person?
« Reply #2 on: March 13, 2010, 11:15:31 pm »

show him how to model somthing simple, even a box with crate textures on it for starters
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davdud101

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Re: Show another person?
« Reply #3 on: March 14, 2010, 11:35:56 pm »

Well, problem is he moved far out a few months ago, so do I just show him pics with explanations or let him discover the awsome and amazingness of Anim8or?
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3Dgeek11

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Re: Show another person?
« Reply #4 on: March 15, 2010, 12:01:58 am »

Okay, I wouldn't "let him find out" because I did that with someone and he gave up months ago. I even taught him what I knew and he gave up. But mostly I told him to "look at tutorials and read the manual". Which was "letting him find out".

So I would show him pictures, renders, and tutorials. With explanations of simple models with the renders.

Good luck!
3DGeek
« Last Edit: March 16, 2010, 07:27:09 am by 3Dgeek11 »
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davdud101

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Re: Show another person?
« Reply #5 on: March 15, 2010, 09:47:03 pm »

Alright, thanx.
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rellik420

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Re: Show another person?
« Reply #6 on: March 16, 2010, 09:52:21 pm »

**you should direct him to the important links you learned modeling or animation from.**

what i think is most important in modeling, is edge loops. the better the edgeloops are the easier it is to animate or texture.  it really depends on organic or mechanic modelelling. most mechanic is simple shapes. organic is a little bit different, but its stll the same principle.

when you model an objetc you have to concider the textures and animation. it gets a little more complex but i think the basics are the basics.

uv maps, easy rigging, displacement maps. are what you need to worry about while your modeling your abject.
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davdud101

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Re: Show another person?
« Reply #7 on: March 16, 2010, 11:56:23 pm »

**you should direct him to the important links you learned modeling or animation from.**

what i think is most important in modeling, is edge loops. the better the edgeloops are the easier it is to animate or texture.  it really depends on organic or mechanic modelelling. most mechanic is simple shapes. organic is a little bit different, but its stll the same principle.

when you model an objetc you have to concider the textures and animation. it gets a little more complex but i think the basics are the basics.

uv maps, easy rigging, displacement maps. are what you need to worry about while your modeling your abject.
Thanks, rellik, that really helps!
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Olias

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Re: Show another person?
« Reply #8 on: March 18, 2010, 01:30:36 pm »

Well, if you want to wow him, I'd first direct him to the gallery here.

As for learning Anim8or, what I personally did was print out a copy of the Anim8or manual and placed it in a binder.  I read it through, experimented with Anim8or, then I'd read it through again (gaining a lot more from it), experimented with Anim8or some more, etc.

Tutorials are of course a big help.  It's easy to say "The extrude function extrudes all selected faces", but there's no substitute for seeing exactly how and when to use any given function.

If he's going to take the plunge with organics, i.e. faces or bodies, it would be best to learn edge looping from the get-go, rather than having to go back and learn it later.
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davdud101

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Re: Show another person?
« Reply #9 on: March 24, 2010, 08:48:59 pm »

Well... I gave him little advice and he's off with it... hope he makes some good models. oh, and by the way, dyno inc (www.dynoinc.tk) is now a privately owned animation company based around anim8or.
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TheRetroZombie

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Re: Show another person?
« Reply #10 on: March 26, 2010, 01:22:00 pm »

Show him the tutorials in Anim8or. Just show him the egg plant tutorial and then the hand, and the Simple Walk
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davdud101

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Re: Show another person?
« Reply #11 on: March 26, 2010, 08:56:49 pm »

Luckily enough, I showed him how to model an apple on skype, and they've (being him and his siblings) have started on the eggplant and got pretty far. One thing I didn't know is that they great learners. I'll recommend him to this site.
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rellik420

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Re: Show another person?
« Reply #12 on: March 27, 2010, 08:13:18 am »

all and all it takes time and practice. thats pretty much it. research helps a ton. (and i mean a ton) but some people just have that artistic ability and some dont.

take me for instance. i work pretty damn hard to do what i do. but some people just have the natural talent (i could name a few but i think every1 knows who they are). it would take me 4 times as long to do something half as good as them.

i think the only thing you can do is to show him/them shortcuts as to proper ways to do things. there are reasons why certain things are modeled a certain way,  be it post production, animation, texturing, or anything else.

if you dont have a database of things you found online, then i think your not researching very well, or researching at all. i think you should gather up all the important info u can for yourself 1st. then share it with other people. it will help the people you share it with emensly because u did all the grunt work with hours of reading articles and whatnot on the internet.

but like i said before its all about practice practice practice.
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3Dgeek11

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Re: Show another person?
« Reply #13 on: March 27, 2010, 08:28:33 am »

all and all it takes time and practice. thats pretty much it. research helps a ton. (and i mean a ton) but some people just have that artistic ability and some dont.

take me for instance. i work pretty damn hard to do what i do. but some people just have the natural talent (i could name a few but i think every1 knows who they are). it would take me 4 times as long to do something half as good as them.

i think the only thing you can do is to show him/them shortcuts as to proper ways to do things. there are reasons why certain things are modeled a certain way,  be it post production, animation, texturing, or anything else.

if you dont have a database of things you found online, then i think your not researching very well, or researching at all. i think you should gather up all the important info u can for yourself 1st. then share it with other people. it will help the people you share it with emensly because u did all the grunt work with hours of reading articles and whatnot on the internet.

but like i said before its all about practice practice practice.

I approve this post. :P
Good choice of words and good post. :) It actually sort of encourages me a bit more.
3DGeek
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