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Poll

Who has the best use of light in it's scene?

Navek
- 2 (6.3%)
Tof
- 4 (12.5%)
3Dgeek11
- 1 (3.1%)
daniel99
- 1 (3.1%)
Kubajzz
- 1 (3.1%)
$imon
- 2 (6.3%)
Mills
- 7 (21.9%)
NickE
- 4 (12.5%)
floyd86
- 10 (31.3%)

Total Members Voted: 16

Voting closed: April 10, 2010, 10:51:15 am


Pages: 1 [2] 3 4 5

Author Topic: [ COMPLETE ] Challenge #15: ...and then there was light.  (Read 23170 times)

Tof

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Re: Challenge #15: ...and then there was light.
« Reply #15 on: March 28, 2010, 10:00:18 pm »

Well, really no time to play with anim8or but I try to make something with this model I made for a previous challenge... And I'll sleep another day! I start with this, I hope it will not be my final entry (2 local lights + emissive material for the lamp, one infinite light to illuminate the glow, render with the scanline, the base of the lamp cast shadows)
« Last Edit: March 28, 2010, 10:01:51 pm by Tof »
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Tof

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Re: Challenge #15: ...and then there was light.
« Reply #16 on: March 29, 2010, 08:44:21 pm »

A new render with other settings and some adds...I think this one is a little better, can you say me what you think?
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$imon

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Re: Challenge #15: ...and then there was light.
« Reply #17 on: March 29, 2010, 09:09:19 pm »

Looks good, Tof! The only thing I would add is secondary lighting (light bouncing off the floor creating shadows on the back part of the lamp, specifically under the lamp), the best way to go about that is making an Ambient Occlusion render and add that in a post-production program.

Its looking really good though, I like the intensity of the light coming off the lamp.
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davdud101

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Re: Challenge #15: ...and then there was light.
« Reply #18 on: March 29, 2010, 11:09:42 pm »

Wow, really good, Tof. It appears near realism!
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3Dgeek11

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Re: Challenge #15: ...and then there was light.
« Reply #19 on: March 30, 2010, 04:21:55 am »

Here's what I have so far. I'm having a bit of trouble with getting the shadows to blend well with the lights on the ground. Any suggestions, I'd appreciate it. :)
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$imon

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Re: Challenge #15: ...and then there was light.
« Reply #20 on: March 30, 2010, 06:12:46 pm »

3Dgeek; what do you mean blending it with the ground? Maybe what can help is what I advised Tof; adding an AO layer to it.

I made a quick render too, just to enter something! A notary lamp!

Small contrast correction in photoshop.

light setup: one local + one spotlight in the lamp itself,
two spotlights shining through a moon-shaped hole in a mesh to create the 'reflection of light' under the lamp.

edit; See next page for updates!
« Last Edit: April 02, 2010, 02:31:06 pm by $imon »
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floyd86

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Re: Challenge #15: ...and then there was light.
« Reply #21 on: March 30, 2010, 06:31:38 pm »

Nice renders you all!

I do have to remind all of you to add a screenshot of you light-setup!! Otherwise we can't tell which part is photoshop and what not...

$imon

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Re: Challenge #15: ...and then there was light.
« Reply #22 on: March 30, 2010, 06:53:28 pm »

Oops floyd, I added it now ! ;)
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Tof

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Re: Challenge #15: ...and then there was light.
« Reply #23 on: March 30, 2010, 10:15:01 pm »

Nice start everyone!
Here are my final render and my printscreen (cameraview complete, front view to show lights and camera, AO pass, and the one shot render color - shadows - highlights).
There are two after effects:
first: blending the color render and the AO
second: a little gausian blur to make everything smoother
Now only time for my (real) work to the deadline...Good luck to all
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Josmic8or

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Re: Challenge #15: ...and then there was light.
« Reply #24 on: March 31, 2010, 09:52:36 pm »

Awwwwwwww man!
You all did a great job!  :)
It's hard to pick the best  :-\  :'(
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Navek

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Re: Challenge #15: ...and then there was light.
« Reply #25 on: April 01, 2010, 02:55:08 am »

Well heres my final entry. Nothing too fancy, just dark lighting for a dark scene.
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daniel99

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Re: Challenge #15: ...and then there was light.
« Reply #26 on: April 01, 2010, 03:25:30 am »

Hello, forum. Nice work. I've just seen this post a couple of hours ago, and it is very interesting. I love lens flares, very usefull. But I never thought to make one with Anim8or. So, I used a model I started to build a couple of days ago, for a commercial. It is not finished yet, but I'll use it for this challenge.

I must say I only used anim8or, no photoshop, no nothing. For the lensflare I used several shapes to reflect the light, setting transparency to 0% and specular to maximum 3.2, I parented the light to the camera, and use face target to the light object, for facing the camera always, no matter the position.

I made six different materials for the lens flare.
you have some screen-shots to see how it works. The last image is tha same lensflare, with the materials transparency set at 0.23 to see the shapes I used, and rendered with Scanline. The finished image is rendered with AO, Global internsity: 0.310, ambient intensity 2.1.
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hihosilver

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Re: Challenge #15: ...and then there was light.
« Reply #27 on: April 01, 2010, 06:30:08 am »

Well done Daniel!  That's a fantastic lens flare you achieved.  If you turned up the AA settings a bit on your final render it would get rid of some of the grain which would be nice, but good stuff.
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daniel99

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Re: Challenge #15: ...and then there was light.
« Reply #28 on: April 01, 2010, 06:31:58 am »

Yes, I know. Thanks a lot. But I'm just crazy about this noise effect. Most of the people hate it, but this is same as film grain. So, I really enjoy it :)
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$imon

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Re: Challenge #15: ...and then there was light.
« Reply #29 on: April 01, 2010, 08:23:46 am »

Yes very nice work on the lens flare! The best one I've seen in anim8or! I wish you had improved the lighting in the rest of the scene a bit to match it thought, like turning the other headlight on and the overall lighting on the bus.

Good job though! Really like it!

As I stated before though, a lens flare can get quite inappropriate in a scene, in your case it might just be too big/bright to serve the image well.
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