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Poll

Who has the best use of light in it's scene?

Navek
- 2 (6.3%)
Tof
- 4 (12.5%)
3Dgeek11
- 1 (3.1%)
daniel99
- 1 (3.1%)
Kubajzz
- 1 (3.1%)
$imon
- 2 (6.3%)
Mills
- 7 (21.9%)
NickE
- 4 (12.5%)
floyd86
- 10 (31.3%)

Total Members Voted: 16

Voting closed: April 10, 2010, 10:51:15 am


Pages: 1 2 [3] 4 5

Author Topic: [ COMPLETE ] Challenge #15: ...and then there was light.  (Read 23130 times)

rellik420

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Re: Challenge #15: ...and then there was light.
« Reply #30 on: April 01, 2010, 10:07:53 am »

you need to do something with the other headlight. i would vote for you to win just because u achieved a lens flare without any after effects. it really does look good. but like simon said u really need to finish the scene so it will look right.
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floyd86

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Re: Challenge #15: ...and then there was light.
« Reply #31 on: April 01, 2010, 07:10:17 pm »

Really nice lensflare!
My render is still rendering, should be done this weekend... I hope...

Kubajzz

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Re: Challenge #15: ...and then there was light.
« Reply #32 on: April 01, 2010, 07:26:42 pm »

Good job everybody so far!

Here is my quick entry, a simple caustics effect. I will try to create a more complex scene with better lighting...

The image was done entirely in Anim8or, no post-production or textures (except for a bumpmap on the floor...).

I used only 3 spotlights:
One is just below the sphere to create the caustics effect.
Two lights were used to light up the scene and create the soft blue-colored shadow. These 2 lights have the same position and orientation, one of them is yellow and the other one is blue. The blue and yellow light create a white light when combined together, but only the yellow light casts a shadow, which makes the shadow appear blue.
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3Dgeek11

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Re: Challenge #15: ...and then there was light.
« Reply #33 on: April 01, 2010, 07:29:29 pm »

Good work,m Tof, and Kubajzz! I like that little ball, but I keep seeing this round dome in everyones' lighting close-up thing, and wondering why you do that and how..?

Anyway,

My final:









OR.....
My APRIL FOOLS to everyone here at the Anim8or community! ;)

I'm still working on mine. I scrapped the idea of primitives, (even though they look cool) and started work on a haunted house. I'm sure I'll get it done within the time limit.
Nothing to show yet, but there will be. =]
3DGeek
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Kubajzz

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Re: Challenge #15: ...and then there was light.
« Reply #34 on: April 01, 2010, 07:44:06 pm »

Quote from: 3Dgeek11
I keep seeing this round dome in everyones' lighting close-up thing, and wondering why you do that and how..?

It's sort of universal placeholder if you do not want (or do not need) to model a full background/environment. You could only use a ground plane, but the end of the plane would most likely be visible which might not look good. If you add "walls", the problem is solved.

I usually make an L-shaped spline and lathe it to create sort of half-cylinder with a rounded bottom edge.

I like your image btw :P ;D
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3Dgeek11

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Re: Challenge #15: ...and then there was light.
« Reply #35 on: April 01, 2010, 08:59:45 pm »

Ah, okay. I get it now. It'd be helpful to me, I think.

I've gotten a lot done in mine. Here's it's current state.
I think I'll tweak with the lighting and models a bit more, and then it'll be a final. :)

Also, if anyone has any suggestions about how to make the ghosts "glow" better, then please tell me!
3DGeek
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daniel99

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Re: Challenge #15: ...and then there was light.
« Reply #36 on: April 02, 2010, 02:55:55 am »

The final render. Since I completed the promo for work, I had time to finish this too.
First, I wanted it to be only one headlight on, but...as you wish :)
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$imon

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Re: Challenge #15: ...and then there was light.
« Reply #37 on: April 02, 2010, 09:13:39 am »

Awesome work everyone!
Daniel; looking better with the other headlight ;) The vehicle could use an ambient occlusion pass maybe, instead of the hard shadows i see under the windshield wipers. The global light is coming mostly from the back (where the sun goes down) so in the front there will only be environmental lighting.

I can understand if you don't want to work on it anymore though.. its looking great already!

3DGeek, WOW! GREAT IMAGE! .. oh wait.. oh yes its a great image :D For the ghosts.. since their material is comparable with smoke, you would see that in the middle they are brighter, on the edge less bright, where the ghost is thicker, there is more 'smoke' so the color is whiter, on the edge you can see right through it. I'm not sure how you could achieve that in anim8or though.


I'm rendering a new version of my entry at the moment.. so stay tuned for that!
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daniel99

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Re: Challenge #15: ...and then there was light.
« Reply #38 on: April 02, 2010, 09:44:22 am »

I've re-rendered it, and yes, the light is placed from behind, and amb. light is very low, because in the sky scene is almost dark. It has an occlusion pass, but only 30%. I tried to use more and it doen't look right.
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$imon

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Re: Challenge #15: ...and then there was light.
« Reply #39 on: April 02, 2010, 02:30:07 pm »

My render is done, here is a newer version of my lamp.
Simple three-point lighting.

625 AA samples, rendering took a few hours.

Added a little glow to the highlights in photoshop.
« Last Edit: April 02, 2010, 05:40:43 pm by $imon »
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Arik_the_Red

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Re: Challenge #15: ...and then there was light.
« Reply #40 on: April 02, 2010, 06:45:54 pm »

Everyone's works are so nice and varied in nature.

I'm having to withdraw. The time I hoped to have for this would have been mostly over the weekend, but since it is a holiday I'm tied up with family things and cannot do as I hoped.
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3Dgeek11

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Re: Challenge #15: ...and then there was light.
« Reply #41 on: April 02, 2010, 07:19:19 pm »

@$imon: I'm not sure I quite understand what you mean. I don't get if you're talking about my render, or what it should look like?

Basically, if I understand right, I need to make it to where you can't see through the edges, but still be transparent, and still be more solid in the middle?

EDIT: I re-read it and I think I get it. Maybe by using the Shell tool?

Thanks, though. =]
Your render looks cool. :D

Also, everyone else did a great job!
3DGeek
« Last Edit: April 02, 2010, 07:21:41 pm by 3Dgeek11 »
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Mills

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Re: Challenge #15: ...and then there was light.
« Reply #42 on: April 02, 2010, 10:47:36 pm »

3Dgeek: There are two fairly straightforward techniques you could try get some glow in your ghosts:
1) Create a local light and parent it to the ghost object, ensuring it is at the centre (ie remove the default Y+200 offset). Make the light very local (start: 5, end: 500 - depending on your object size). Then make your ghost object material two sided. Set the front to 0.0 visibility, and the back to a high specular value (1) and somewhat visible (0.4), with a low rough value (around 4). The light will cause bright specular highlighting across the far surfaces of the ghost object, and the edges will be less lit, creating the effect of a glowing centre. This has the great advantage of your ghosts actually casting a glow on any objects they fly near.
2) Create a single flat plane (a 1x1x1 cube and delete four points). Create an image of a gradient white circle on a black background (sample attached), use this as a transmap on a new texture with a strong glow (in whatever colour you require, white or blueish-white). Add this as a child of your ghost, and adjust it to be slightly larger than the ghost object. You may need to push this slightly behind your ghost object to avoid unsightly overlaps between semi-transparent objects. If you set this new object to be facing the camera, it will keep itself aligned in the scene and work even if you move the ghosts around.
Here's a very crude preview using both techniques:
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Mills

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Re: Challenge #15: ...and then there was light.
« Reply #43 on: April 02, 2010, 11:00:52 pm »

Nice work everyone so far. This is my final entry, my aim was to keep it 'on topic', hence the unfinished clay look is very deliberate. I'd like to do a load of tweaking, but I know I won't have the time before the deadline so figure it's best to just post it now. This is straight out of v.95 scanline, no post work whatsoever. Not sure what you can see from the setup screenshot, but have included it anyway to be compliant.
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3Dgeek11

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Re: Challenge #15: ...and then there was light.
« Reply #44 on: April 03, 2010, 12:37:58 am »

Thank you so much, Mills!  :D That helped a lot. I used the first method. It worked perfectly.

Also, your render is very nice. Pleasant. =]

Attached is my final render. There was no post-production except for my "logo".
But I attached the lighting setup, also. To show it, since I'm supposed to. Also, if you're wondering how it's so dark even though there's no explanation in my image, I used fog.

Hope it gets voted for. :D


« Last Edit: April 03, 2010, 12:42:19 am by 3Dgeek11 »
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