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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Who has the best use of light in it's scene?

Navek
- 2 (6.3%)
Tof
- 4 (12.5%)
3Dgeek11
- 1 (3.1%)
daniel99
- 1 (3.1%)
Kubajzz
- 1 (3.1%)
$imon
- 2 (6.3%)
Mills
- 7 (21.9%)
NickE
- 4 (12.5%)
floyd86
- 10 (31.3%)

Total Members Voted: 16

Voting closed: April 10, 2010, 10:51:15 am


Pages: 1 ... 3 4 [5]

Author Topic: [ COMPLETE ] Challenge #15: ...and then there was light.  (Read 23149 times)

floyd86

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Re: Challenge #15: ...and then there was light.
« Reply #60 on: April 07, 2010, 10:53:17 am »

VOTING STARTED!!

You can now vote on the best render. Remember that you can vote twice!
Good luck everyone!

floyd86

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #61 on: April 10, 2010, 11:33:35 am »

Challlenge complete!

Winners are: NickE, Tof, Mills and Floyd86    Congratulations!

For the rest of you: Good luck with the next challenge!
« Last Edit: April 12, 2010, 08:13:53 am by floyd86 »
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$imon

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #62 on: April 10, 2010, 12:46:53 pm »

Congrats floyd ;) Well deserved!

Hope I'll have more time for the next challenge..
Great job everyone!
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Josmic8or

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #63 on: April 10, 2010, 01:58:23 pm »

Seriously everyone did an excellent job!!
Can't wait for the next challenge!!
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cheatsguy777

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #64 on: April 10, 2010, 04:10:52 pm »

wow, great job guys! mills, I was just wondering, how do you add those particles? I have no clue how you do it, and you've used it in an image before, in your 'stained glass window' image. can you say how you made it?
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Tof

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #65 on: April 11, 2010, 04:28:28 pm »

Congratulations to all for your amazing entries (the entry of Daniel99, one of my prefered, gets only 1 vote!?) and thank you for my 3rd place partaged wit NickE, the great plugin writer (I especially like Nicke's mesh2mesh plugin!)
See you all in a next challenge, but before, I'm working on a special project...coming (not so) soon.
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3Dgeek11

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #66 on: April 11, 2010, 08:22:40 pm »

Congrats, guys. :) I thought I'd get a few votes, but heh. :P

Floyd deserved it. Can't wait for the next challenge!
:D
3DGeek
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Mills

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #67 on: April 14, 2010, 07:17:16 pm »

Hi everyone. Congratulations to floyd! Clearly a last minute entry is the way to do it ;)
Have been without internet for nearly two weeks now, so I missed the voting entirely, but it's fairly obvious it wouldn't have affected the outcome.

cheatsguy: it's a technique i've used a lot, and it's fairly simple to do. Essentially just a semi-transparent object matched to the shape of the window, which doesn't cast or receive shadows. I think it worked slightly better in the stained glass window because the window shape was more complex and so created more variation in the image. I'll see if I can put together a short tutorial if people are interested. It's not disimilar to the 'light cones' outlined in the last issue of DotAN8 e-zine. It was slightly more complex to produce in this image, though, because of the chair.

Looking forward to the next contest!
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cheatsguy777

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #68 on: April 16, 2010, 02:18:10 am »

Thanks mills.

I actually had my own way of doing this: i would make an object, 0 everything except a emissive of .1 and white color. I actually used it in an image before.
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