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Author Topic: UPDATE! - TT Car Model (large images)  (Read 18187 times)

Mills

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Re: Audi TT Car Model (large images)
« Reply #15 on: March 27, 2010, 11:00:29 am »

$imon, I don't agree with your taste in cars and I especially don't agree with your taste in colour of cars, but that's truely exceptional work as always. Well done, really nice job.
Don't be waiting for an invitation to send this to the gallery as it really doesn't work that way - or consider this an invitation from the community if that helps!
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$imon

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Re: Audi TT Car Model (large images)
« Reply #16 on: March 27, 2010, 11:57:37 am »

Mills; thanks for the compliment.. I can understand that someone might not like that car, but thats totally up to them.. don't worry. (I would never have a yellow car though- if that is what you are referring to, haha.. It was just an illustration)

The thing is there are already two images in the gallery of which I am very proud so I don't think there is a need to overrepresent my work in there ;)
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davdud101

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Re: Audi TT Car Model (large images)
« Reply #17 on: March 27, 2010, 01:09:19 pm »

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3Dgeek11

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Re: Audi TT Car Model (large images)
« Reply #18 on: March 27, 2010, 06:39:11 pm »

I actually like that car, and the yellow version of it.

Although, I fell in love with a car I used to see at a store. It was pink, and was white inside, and I just loved it. Didn't know anything about cars back then, so I have no idea what it was, but it looked sort of like $imon's car.

Also, to compliment $imon once more, I love that avatar you have. Never knew where it was from until I looked back at the Wonderland challenge. :P
3DGeek
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hihosilver

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Re: Audi TT Car Model (large images)
« Reply #19 on: March 27, 2010, 10:05:22 pm »

Rellik:  A quick note on triangles for you.  Though I'm sure you've heard a lot of things (never use triangles, etc.), triangles are really perfectly acceptable.  In the art of 3D the real rule is "whatever works and whatever looks good."  For a car model in particular, triangles will not make much of a difference as long as there are no deformations in the mesh because of the triangle.  With organic models on the other hand, people avoid triangles.  The reason for this is that they don't deform as well as quads, and when you animate an organic model joints tend to bend, and if triangles are involved you can get bad deformations when animating which nobody wants because it doesn't look good!  Then on the other hand (to confuse you more!) in games you use nothing but triangles.  Many people model in quadrilaterals (many times to help with high poly models to create normal maps), but ultimately the model will always be converted into ALL triangles.  That's just how videogames work!  Triangles are the simples to render.  Therefore you have to make it in such a way that the model doesn't deform when animated (though this is a bit easier as the models aren't subdivision meshes.)
I hope that helps the subject a bit for you!

$imon:  Still man, damn!  You've been keeping this piece of beauty a secret from us just to make us wet ourselves haha, well done.  I'd love to see those detail shots (and maybe a shot of the back of the car as well?)  Truly brilliant mate.
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MeepII

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Re: Audi TT Car Model (large images)
« Reply #20 on: March 28, 2010, 10:39:32 am »

This makes me sad...

Heh, how do you get SO much detail?
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floyd86

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Re: Audi TT Car Model (large images)
« Reply #21 on: March 28, 2010, 11:36:31 am »

simon, suprising as always! Again a brilliant piece of work. It's indeed more of an honour to get invited for the gallery, but consider this one worthy! goed werk! ;)

ENSONIQ5

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Re: Audi TT Car Model (large images)
« Reply #22 on: March 28, 2010, 01:21:13 pm »

Once again $imon, an absolutely brilliant piece of work.  This is testament to what can be achieved through patience, skill and a supreme attention to detail.  There are no shortcuts to creating something of this calibre, just an unwillingness to accept anything other than perfection.  Well done mate!
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$imon

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Re: Audi TT Car Model (large images)
« Reply #23 on: March 29, 2010, 04:11:49 pm »

davdud: impressive, isnt it ;)

3dgeek; I'm glad not everyone thinks its hideous haha.. Cars really are subject to taste a lot, so one cant do anything but to follow his own taste ;)
Glad you like my caterpillar! Was fun to make.

hihosilver; Thanks for giving the whole triangle-speech ;) It's a tough issue for a lot of people to comprehend.
Sorry I kept it under the radar, I know that once I start showing something, I won't finish it!
I'm working on a shot from the back now, so thats on its way.. The detail shots might be coming after that! So stay tuned.

Meep; I hope I didnt make you sad! :( The amount of detail is not thát high... but I set a bar for myself and modeled every single piece until I had the same amount of detail on the rest (bolts, beveled edges, smooth surfaces)

Floyd; dankje.. I'll look into the gallery thing.. Maybe when I have all the renders done!

Ensoniq; thanks for the compliments! means a lot coming from you! Hard work and patience indeed.. now if I only had talent ;)
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$imon

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Re: Audi TT Car Model (large images)
« Reply #24 on: March 30, 2010, 07:37:42 am »

Alright the render of the back of the car is done;



« Last Edit: March 30, 2010, 08:12:21 am by $imon »
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rellik420

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Re: Audi TT Car Model (large images)
« Reply #25 on: March 30, 2010, 07:49:07 am »

it pretty much perfect. the only thing i see wrong is some spots look jumpy. almost like u dont have anti analisis on. especially under the rear window i see the inconcistany. thats most likely the renderer. it might even be the jpeg format.  but what ever it is it needs fixed.

unless u can get the pic like its from a regular camera ( im sure if any1 you can) you can fix it with a photo editing program. those wavy lines just ruin it for me. its like 99.9% near perfection.
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$imon

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Re: Audi TT Car Model (large images)
« Reply #26 on: March 30, 2010, 07:59:02 am »

those wavy lines just ruin it for me.

That sounds very dramatic hahaha... the aliased edges are because of the composition out of multiple layers in photoshop. Using an alphamap from anim8or to combine layers in photoshop never fits perfectly. On the edges of surfaces the AA shows. The only way to fix this is if I would go into photoshop and manually erase tiny bits of the sides of the alpha maps... which will take Very long haha.. I don't really feel like doing it, but I can see where you come from.

Ill look to see if there is a way around doing that.

edit: I went past the edges with a slight blur in photoshop (a little bit cheating) and I uploaded the new picture.. hope its better
« Last Edit: March 30, 2010, 08:10:12 am by $imon »
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neirao

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Re: Audi TT Car Model (large images)
« Reply #27 on: March 30, 2010, 02:45:54 pm »

Amazing work!!
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daniel99

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Re: Audi TT Car Model (large images)
« Reply #28 on: March 30, 2010, 08:29:37 pm »

Perfect  ;) Let's show the world what is Anim8or capable of ! \m/
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Tof

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Re: Audi TT Car Model (large images)
« Reply #29 on: March 30, 2010, 08:45:06 pm »

Congratulations $imon and thank you that you show us the way to follow! Your amazing works give me inspiration and make me go forward 8)
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