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Author Topic: animated gifs and textures  (Read 9140 times)

Arik_the_Red

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animated gifs and textures
« on: March 28, 2010, 04:45:50 am »

I can't recall if this was ever asked, but has anyone ever put an animated gif or any other sort of "video" effect into anim8or scene-rendering?

I'm trying to think of a way to make a video screen or TV set show a broadcast... a short video clip in some way.

My first thought was to place an animated GIF onto a texture, to show on a face of the modelled TV screen in a scene. But no, doesn't come out...

Ideas, anyone?
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davdud101

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Re: animated gifs and textures
« Reply #1 on: March 28, 2010, 04:53:40 am »

I believe it works with Terranim8or, but I'm not sure.
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hihosilver

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Re: animated gifs and textures
« Reply #2 on: March 28, 2010, 06:10:21 am »

No, animated gif's or avis or movie files do not work, but as davdud said, Terranim8or will do the job for you.  I believe you actually need the video file or animated gif split up into individual frames (as .jpg files), as an image sequence.  Terranim8or will load it up for you and make as many objects as there are frames with the different textures.  It will then show/hide as necessary.

If you cannot find animated materials in the most recent version of Terranim8or, then it's in an older version.  I remember there was a feature that was not carried over into the most recent version, and that could be it.
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3Dgeek11

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Re: animated gifs and textures
« Reply #3 on: March 28, 2010, 06:15:27 am »

I remember I had to download 2 files to make Terranim8or do animated stuff. Kreator told me if I recall right. Unfortunately I never downloaded them, they're still stuck in my OLD Firefox bookmark backups somewhere, so I'd never find it.

I'm not sure about that, though, so don't take my word for it.
3DGeek
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floyd86

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Re: animated gifs and textures
« Reply #4 on: March 28, 2010, 11:50:40 am »

I made this short test render once, a couple of years ago, using the technic kreator discribed:

TheRetroZombie

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Re: animated gifs and textures
« Reply #5 on: April 05, 2010, 12:46:46 am »

Try putting some green into a model then use Wax 2.0 to put in a video in it.
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cooldude234

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Re: animated gifs and textures
« Reply #6 on: April 05, 2010, 03:12:01 am »

I always did picture by picture for my animated textures in anim8or
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davdud101

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Re: animated gifs and textures
« Reply #7 on: April 07, 2010, 03:28:41 pm »

Seems a bit extensivem but I guess pic-by-pic in a scene would work.
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TheBlackHole

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Re: animated gifs and textures
« Reply #8 on: April 11, 2010, 09:41:56 pm »

I wish Anim8or had support for animated textures. :( Then exploding planets would be easy: download an explosion gif and slap it on a billboard, then find a similar one to put on the planet.
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davdud101

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Re: animated gifs and textures
« Reply #9 on: April 12, 2010, 07:11:09 pm »

Well, @BlackHole, you could do chroma keying in a vid editing program.
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wacky blend

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Re: animated gifs and textures
« Reply #10 on: April 13, 2010, 12:31:57 pm »

A friend of mine made video on video without the chroma key.  He used a picture in picture effect on 2 videos using something called "Zweistein" which is freeware.  I don't know the limitations but I know he made an audience staring at a blank wall in the main video then he place a frame on the blank wall for the other video.

WB
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Arik_the_Red

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Re: animated gifs and textures
« Reply #11 on: April 13, 2010, 04:22:30 pm »

wacky,

any chance of seeing this video your friend made?  Still mulling over options as I work the models.
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johnar

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Re: animated gifs and textures
« Reply #12 on: April 14, 2010, 09:44:43 am »

Hello, :),
 There is options, as above, but, imho, the best, and most flexible, would be greenscreening. (chromokeying), as mentioned.
  If wax 2 supports chromokeying, and does it efficiently, then thats really cool, coz its free.
 I hav Sony Movie studio, ($70 from www.newegg.com), which does an excellent job, but i still use an older version of that, called Sonic foundry Vegas video 4. (Solid, excellent video editing software).
 Hav used Terranin8or for animated backgrounds. Works well for that, but  if you want to have something like, a t.v. in the corner of a room showing a movie, it may not be that simple, as the images are 'pre-placed' into your scene, meaning rearranging all the positions, and possibly resizing all the images as well.
 Terranim8or is an excellent addition to anim8or, but for the type of thing you're talking about, you'll get a lot more freedom with chromokeying.  ;)
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Arik_the_Red

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Re: animated gifs and textures
« Reply #13 on: April 15, 2010, 02:39:04 pm »

Actually, I was hoping you'd speak up, jpohnar, because I knew you had done some things along this line with your "EART" video and possibly others.

Is greenscreening like what they do with TV programs where someone films a scene with a bright green backdrop, and then overlays that onto another scene that fills the green area?
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floyd86

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Re: animated gifs and textures
« Reply #14 on: April 15, 2010, 09:34:05 pm »

Green screen or blue screens are used to chroma or color key. I just means that all the green or all the blue will be replaced with something else.
You can simple render out your character on a green/blue background and place it use color keying on the moon...the possiblities are endless
Wax 2.0 has this function and is free. You can also do it in more advanced programs, as After Effect and Final Cut Pro. But there not free....

Here is some more information about it: http://en.wikipedia.org/wiki/Chroma_key
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