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messed up render
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flametiger74:
I'm making this chess scene for a contest on ani8or.org and when I just rendered it it rendered wierd it does it when I render anti-alisized and normal here's a pic
Here's one
http://www.box.net/shared/gdj8lrfw4k
and than a close up of the messed up spot.
http://www.box.net/shared/cn9fcv31cg
sagedavis:
A little bit more information is needed here.
Are you using the default "scan line" render, or are you using OpenGL. You get this kind of stuff with OpenGL, which, I suspect is why Steve wrote his scanline one.
This same problem also happens when you add a light and make it cast shadows, but you don't change it to "ray" type of shadows. The volume shadows aren't yet completed so they are buggy.
Sage
killthewhelp:
I also suspect volume shadows are the culprit.
flametiger74:
Thanks I got it working
I just made the lights to soft shadows with a value of 0.00
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