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Author Topic: Close up, on a tree  (Read 2251 times)

cooldude234

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Close up, on a tree
« on: April 03, 2010, 10:59:23 pm »

The Title says it all,
Just some random pictures of whats going to be a close up on a tree,
tell me what you think  ;)
It's a high memory taking model, so rendering time was longer, it was somwhere around 1:50 min for the first picture, which had shadows at 4 AA,
and for the second pic, rendering time was somwhere around 2:30 minutes and had shadows at 16 AA
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daniel99

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Re: Close up, on a tree
« Reply #1 on: April 04, 2010, 12:21:01 am »

Nice work, cooldude. But, I believe we should also see some branches and leafs. I like how you used the bump map, but also try to modify the mesh. It is a little to straight for a tree.

Waiting for the final tree :)
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cooldude234

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Re: Close up, on a tree
« Reply #2 on: April 04, 2010, 12:54:33 am »

Well this one isn't a bump map, it's justan extremly high poly mesh with a texture, the far away trees have the munp map
and I know it's streight, thats because I havent done anything else other than make the bark from scratch (MY TEXTURES AND HIEHGT MAPS  ;D)
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cooldude234

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Re: Close up, on a tree
« Reply #3 on: April 04, 2010, 04:41:38 am »

WireFrame
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hihosilver

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Re: Close up, on a tree
« Reply #4 on: April 05, 2010, 03:15:47 am »

Fantastic!  Very high poly but turned out wonderfully.  I'm wondering what process you used for the displacement map, did you use terranim8or?
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cooldude234

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Re: Close up, on a tree
« Reply #5 on: April 05, 2010, 06:31:36 am »

Yes I did, I wasnt going to use the other programs i'd normaly use since they wouldnt make the mesh in a perfect grid like terrainm8or does.
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Arik_the_Red

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Re: Close up, on a tree
« Reply #6 on: April 05, 2010, 08:24:42 pm »

Cooldude, you going into the landscaping business?  ;) Nice looking bark... I hope it's all bark anyway...
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cooldude234

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Re: Close up, on a tree
« Reply #7 on: April 05, 2010, 09:33:21 pm »

Arik_the_Red, no I'm not going into landscaping, I'm going into into film and animation, And it is all bark  ;D
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