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Poll

Who made the best looking render with reflections?

3Dgeek11
- 2 (5.7%)
Indian8or
- 11 (31.4%)
ENSONIQ5
- 14 (40%)
floyd86
- 6 (17.1%)
3D Joe Wiltshire
- 2 (5.7%)
DragonSlayer
- 0 (0%)
Arik_the_Red
- 0 (0%)
baxter
- 0 (0%)
Navek
- 0 (0%)
$imon
- 0 (0%)
Josmic8or
- 0 (0%)
cooldude234
- 0 (0%)

Total Members Voted: 20

Voting closed: May 06, 2010, 02:01:11 pm


Pages: 1 [2] 3 4 ... 8

Author Topic: [ COMPLETE ] Challenge #16: Mirror, mirror on the wall.  (Read 34539 times)

ENSONIQ5

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #15 on: April 20, 2010, 07:21:48 am »

I should have time to do something for this, I need the practice with ART materials.  Below are a couple of test renders to define things like chrome, coarse steel and stainless steel, using Specular Reflection and Glossy Reflector attributes.
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #16 on: April 20, 2010, 01:12:12 pm »

Already things are looking good. I had nothing else to really do last night so...
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$imon

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #17 on: April 20, 2010, 01:17:29 pm »

Nice start guys..

Daniel; i remember your car render, are you going to try to make something similar for the contest?

Ensoniq; Nice test renders! I sometimes also use very glossy reflections to make the rubber material, maybe an idea. Increases render times by a lot though! Are you planning on modeling a vehicle?

DragonSlayer; very funny! How can one find the exit? ;) It makes me really dizzy after a while! Good job. That will be quite a render time with all the reflections though!

Here is a first WIP of what I'm working on;
Glossy reflections on the scales, full reflections on the globe.
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #18 on: April 20, 2010, 01:27:01 pm »

Actually, It's a rather decent time, only about five minutes a large frame. It originally took longer, I made a two layer mirror with a dielectric layer and a totally reflective layer (my original post is that way) but when I raised the specular on the mirror, it looked better without the dielectric (YEAH!!! Less render time!!!). I'm not quite happy with the textures of the building, but I'm not sure what it should be like. By the way, the exit is BEHIND the camera... the exit is on the bottom of the picture, the entrance is where the ball is. Kinda funny actually. The things that cross the building are support struts, but I moved them out of the building to see how it looks, and I think I like it better without them.
« Last Edit: April 20, 2010, 01:30:23 pm by DragonSlayer »
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #19 on: April 20, 2010, 03:44:07 pm »

ok, so far it wasn't clear: You're not allowed to use an old render as an entry. You don't have to make you entry from scratch, you can ie use an old model and use it in an new scene. But you enter with something you made before this challenge.

So the render of kreator is not a valid entry...
for daniel goes the same: is that a new render or something you made before?
« Last Edit: April 20, 2010, 06:42:18 pm by floyd86 »
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daniel99

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #20 on: April 20, 2010, 06:41:58 pm »

Hey, floyd, have you seen my trabant render anywhere else in my posts yet? I guess not.
Sory, I'm stepping out of this challange, before my finished render.
Maybe next one.
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #21 on: April 20, 2010, 06:55:25 pm »

Hey, floyd, have you seen my trabant render anywhere else in my posts yet? I guess not.
Sory, I'm stepping out of this challange, before my finished render.
Maybe next one.

I'm not saying you did post an old render...I was asking. A member warned that there where users using old render as entries.
Since you didn't posted any progress and came with an awesome render in no time, I had my doubts...
Apologies.

Quote
ok, so far it wasn't clear: You're not allowed to use an old render as an entry. You don't have to make you entry from scratch, you can ie use an old model and use it in an new scene. But you enter with something you made before this challenge.

That does not make sense floyd!

I think it should read you are not allowed to post an item that has already been modelled, but from your interpretation I could just move the models around and re-render .... I thought I`d just stick this in as daniel had posted an old model as well....

 


When you won a gold medal for being the fastest in a running contest a year ago, it doesn't mean you can enter another contest without running and just using your winning time from last year. Ofcourse you can use the same shoes you used last year, but you will have to run again before winning again ;)

$imon

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #22 on: April 20, 2010, 07:06:27 pm »

Hey, floyd, have you seen my trabant render anywhere else in my posts yet? I guess not.
Sory, I'm stepping out of this challange, before my finished render.
Maybe next one.

It's not so much about having posted it on the forum before as well as making it for this specific challenge. You've had the exact render on your website before, maybe it would be cool of you can use this car model and make a surrounding for it and make a complete different render which accents 'reflections' for this specific challenge!

Don't take it too hard guys, it's just that these challenges are about having fun and learning while making something for this challenge, and working towards a time limit, you can always showcase other models/renders in the wip/finished works section. Have fun, post updates, help others and try to come up with the best you can within the two weeks.

I could just post my Audi render, but I don't think people would think it is fair since I worked on it for months , just the render alone took two weeks.. So try to keep it in the spirit of the challenge!

With that said, have fun & I hope you guys will make an entry for the challenge, I like your work and would really like to see it :D

Good luck!
$imon
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daniel99

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #23 on: April 20, 2010, 07:11:49 pm »

Yes, when I had the image updated on efectespeciale, the model wasn't finished yet. Only time this car were being made public were in a promo. As you see, is the same model, but a different render. I was gonna finish it, with environment and all.
The render posted here I made today, and yes, it took about 15 minutes to render.
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ENSONIQ5

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #24 on: April 20, 2010, 08:42:18 pm »

$imon:  It won't be a full car, just a close-up of a wheel, reflecting a scene (screenshot of the setup so far below).  I am still working on the materials, camera angles, lighting etc, below is a test render for the car duco and asphalt materials (both of which need work).
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Josmic8or

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #25 on: April 20, 2010, 10:47:14 pm »

Okay soooo here's my entry :)
I think I'm gonna stick with this one.
I call it "swimming with the chickens"
I used mesh2mesh script for the guy's hair
« Last Edit: April 20, 2010, 10:51:57 pm by Josmic8or »
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Indian8or

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #26 on: April 21, 2010, 04:05:55 am »

(In light of the debate going on) I am planning to use a model I made for "bust morph" challenge, which I could not complete in time, for this challenge.   A lot of work still needs to be done.  I have a clutter of ideas.  Hope to come out with something good.

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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #27 on: April 21, 2010, 01:33:28 pm »

There are a lot of good ideas here already. On an interesting note, did anyone here know that chickens are a direct decendent of the T-Rex? Kind of a funny thing to think about next time you go to KFC. I think I'm going to redo my maze in order to accomodate a better roof... I don't like how it turned out very much in some respects. Looking around the internet, I found that all the real mirror mazes are set up in a triangular pattern, and I think I could have much more control of where reflections go if I done it that way.
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #28 on: April 21, 2010, 02:57:23 pm »

So, on the note of my above post, here is the new setup. No lighting or shadows yet...
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baxter

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #29 on: April 21, 2010, 04:01:19 pm »

Heres about what I'm going to go for in my entry, just need to think about what to do next.
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