Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Basics of a character  (Read 2137 times)

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Basics of a character
« on: May 01, 2010, 10:44:35 pm »

Well, I'm making a game for a cre8or challenge, and I just started today.
So far I have the begining of the character, I still need to add  clothes to it, the weapon and a few other things, but what I really need now is some opinions on the porportions of the body. In other words, does this character look like someone bash them over the head with a sledge hammer (cause thats how I described one of my first characters).
Thanks.  ;D
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 155
    • View Profile
    • Anim8rOrg
Re: Basics of a character
« Reply #1 on: May 02, 2010, 07:38:52 am »

if character is a type of fug maybe fallout3 behemoth with its broad upper body and neck region ! would suit the character but if its victim then animated pose would be more important

reference bohemoth : image ignore its displacement textures just see its upper body silhouette
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Basics of a character
« Reply #2 on: May 02, 2010, 09:26:29 pm »

So what you are saying, that it looks like a thug???? I'm sorry I just didnt understand what you were trying to say.
Logged

daniel99

  • Sr. Member
  • ****
  • Posts: 309
  • Me : Anim8or RULLZ \m/
    • View Profile
Re: Basics of a character
« Reply #3 on: May 02, 2010, 10:23:03 pm »

That's nice. I believe it is very usefull to use some anatomy references for modeling.
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 155
    • View Profile
    • Anim8rOrg
Re: Basics of a character
« Reply #4 on: May 03, 2010, 06:11:33 pm »

"someone bash them over the head with a sledge hammer" i was unsure if you meant the person with the hammer or the victim ,like daniel said i was just trying to give a 3d anatomical reference related to what you typed the behemoth carry's drainpipes because its the biggest of supermutant but most of them carry hammers
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Basics of a character
« Reply #5 on: May 03, 2010, 06:36:33 pm »

No, this character does not look like someone bashed them over the head with a sledge hammer.  This character looks proportionally pretty good!  You could use references on the internet to make sure, but from what I can see it looks solid.
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Basics of a character
« Reply #6 on: May 04, 2010, 01:15:31 am »

Thanks guys, and I do use refernce images. I use multiple atomony refernces, then draw a rough sketch of my own, and use it. I can draw things proportionate, just last time I tried modeling it it became as I said before...
It looks like someone bash them over the head with a sledge hammer.
I guess it's time to make clothing then animate it for the game.
Logged