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Author Topic: Andy's Room WIP  (Read 54490 times)

$imon

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Re: Andy's Room WIP
« Reply #60 on: October 22, 2010, 03:23:19 pm »

Kyle, don't worry too much about lining up the references, it is impossible to get them perfect since they are photographs with perspective in them. Rather use them to get the main shape down and tweek yourself to get al the details as you want them.
I think your model is looking good so far! Maybe you can give him a little bit more 'body' under the eyes though.

Good progress still & keep it up!
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Kyle

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Re: Andy's Room WIP
« Reply #61 on: October 24, 2010, 11:18:10 pm »

Added two posters and a box.  I know, I jump around a lot, but Andy just isn't going so well yet...

http://img.photobucket.com/albums/v177/gmcube/Toy%20Story/newstuff.jpg

The Toy Story 3 Blu ray comes out next week, looking forward to that. I'm sure there'll be a butt load of new reference material to work from.

Edit: added another poster.



Edit: And another.



Edit: working on Andy's new desk chair. I still need to add arms but its coming together.  Also of note is the new modified trashcan. Older Andy doesn't have the teepee one anymore, so I changed the material and made it look like it has a bag in it.  This render was done with a high high AA value, so it took all night. its needed to get that desktop looking grain free. its pretty bad when I use the lower values.



Anyone know whats up with that crease in the background? its a curved surface outside the window (since anim8or cant render the proper backgrounds with ART) but I'm not sure what that crease is there. its not there in object or scene mode.


Edit: more box detailing, fresh bed sticker.  (see attached)
« Last Edit: November 01, 2010, 09:12:49 am by Kyle »
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floyd86

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Re: Andy's Room WIP
« Reply #62 on: November 01, 2010, 01:34:11 pm »

Nice work kyle. It's looks really great.
The crease on the background might be there because the curved surface hasn't got any thickness or we're looking at the back of the faces. ART has some trouble with single faces (like a plane) and the back of the faces.

davdud101

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Re: Andy's Room WIP
« Reply #63 on: November 01, 2010, 07:31:05 pm »

This is fantastic!!! Still great! I saw Toy Story 3 yesterday, great movie. You're doing awesome, Kyle, keep it up.
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Kyle

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Re: Andy's Room WIP
« Reply #64 on: November 03, 2010, 09:24:13 pm »

Ok, so I want to finally try using ambient occlusion, but Im still having trouble getting good results. I still get corners that are bright instead of dark. this is even after I shelled the room (I heard that's supposed to help sidestep a bug) but its still not rendering properly. any idea what I could do do to fix it?

Got the blu ray yesterday by the way. some really great new reference to work with (although not as much as I was hoping for). now if I can just find a way to get proper screen caps. the good stuff is only on the blu ray, not the dvd, and I don't have a blu ray drive on my pc.  if anyone by any chance can take some caps of the movie in ciniexplore mode for me let me know, we'll talk. I have some very specific shots I want. they show head on views of the room in modeling modes that would really help me in getting the right proportions worked into mine. as well as good shots of the decals/posters for me work from.

Oh, and Floyd, I figured out the bg crease, somehow there were just some faces that needed flipping, I thought I checked for those too, but oh well. its fixed now. thanks.  

Edit: anyone have any advice on modeling a basket weave like this?
http://img.photobucket.com/albums/v177/gmcube/Toy%20Story/basket.jpg
« Last Edit: November 04, 2010, 10:03:51 pm by Kyle »
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dwsel

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Re: Andy's Room WIP
« Reply #65 on: November 05, 2010, 12:51:31 pm »

Edit: anyone have any advice on modeling a basket weave like this?
http://img.photobucket.com/albums/v177/gmcube/Toy%20Story/basket.jpg

For horizontal parts I'd create spline of star shape with chamfered edges and extrude just a bit, or cylinder without caps with every 2nd edge scaled toward the centre then chamfered and smoothed, then copy as many times as needed with vertical offset. For verticals I'd create spline of wavy shape that would fit between horizontal parts then extrude and rotate by constant angle of 360 degrees/number of verticals.

I hope the idea is helpful somehow.
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Kyle

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Re: Andy's Room WIP
« Reply #66 on: November 15, 2010, 07:40:50 am »

Not having much luck with the basket thing...

Painted a new poster and remade the lamp, this time with key details missing before.
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$imon

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Re: Andy's Room WIP
« Reply #67 on: November 15, 2010, 07:55:51 am »

Nice and steady going still Kyle, great job!

The corner being lighter than the walls around it is actually normal, since it gets light from the whole 90 degrees, whereas the walls face one direction. it probably has to do with the placement of the lights in your room. Did you try rendering it with just the AO on and no lights? Either way, in a corner like that AO won't actually make it visibly darker, since it is out in the open, it will be more evident under the bed, behind desks, etc.

The basket is a harder shape to model indeed, dwsel I think pointed out the basic way that is easiest to model it (maybe I would make a ring with more divisions and move them around instead of beveling, since I dont like the bevel in anim8or, but thats personal haha) To get the subtle distortions in the basket you will have to do them by hand.. it will just be a bit time-consuming. Yet I think the clothes in it will be harder to look natural than modeling the basket IMO.

Good going and great youre still giving updates on this!

PS. the corner-board between the wall and the ceiling (sorry I dont know the English name) seems a bit offset?
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Kyle

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Re: Andy's Room WIP
« Reply #68 on: November 15, 2010, 08:24:23 am »

Ahh, yeah those corner things (I don't know what their called myself) need to be fixed. In fact they need to be redone completely, as these were based on the first movie's version of the room, not the new house. they need to be steeper, and I'll need to raise the ceiling to do so. Definitely something I'll address later.

With the new blu ray that just released I now have a wealth of new reference material to work from. I just wish I could take screen caps properly. I don't have a blu ray player for my pc, so Ive resorted to taking pics with my camera of my tv screen.  If there's anyone reading this that has a copy of TS3 on blu ray and can take full 1080p screen shots of the movie in cinexplore mode, pm me, we'll talk.

About AO, no I havnt tried just the AO yet. its kind of a pain to render AO at all, since shelling the room brings up other problems near the windows. Fixable problems but its enough to make me work on other things instead at the moment.  I'll try just the AO next time I give it a shot though.  am I supposed to render it with no textures as well, to properly merge the two renders in post?

Edit: another poster. admittedly this is a sloppy one. I might redo it later. the cog shape is especially bad.  and before anyone mentions it, I know the guitar still needs a lot of work.
« Last Edit: November 15, 2010, 11:03:09 am by Kyle »
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Kyle

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Re: Andy's Room WIP
« Reply #69 on: January 25, 2011, 08:02:35 am »

A video update. Most of it consists of images already posted here, but there's some extra stuff as well.

« Last Edit: October 14, 2011, 09:08:38 pm by Kyle »
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RudySchneider

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Re: Andy's Room WIP
« Reply #70 on: January 25, 2011, 04:30:01 pm »

That was a great story in and of itself, Kyle!
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davdud101

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Re: Andy's Room WIP
« Reply #71 on: February 17, 2011, 01:40:43 am »

Absolutely fantastic work your doing here, Kyle! Not only are all the models accurate and beautifly crafted, but your presentation in that video was just astonishing! Can't wait to see more!
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Kyle

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Re: Andy's Room WIP
« Reply #72 on: September 05, 2011, 04:32:01 am »

Haven't touched anim8or (or any 3D program) in what feels like ages... but this is what Ive been working on today.



Edit:
attached is a render with a different expression.
Having trouble maintaining that perfect spherical roundness in his noggin...
Slink is deceptively difficult for such simple looking shapes.

« Last Edit: September 07, 2011, 12:47:43 am by Kyle »
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davdud101

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Re: Andy's Room WIP
« Reply #73 on: September 05, 2011, 04:38:13 pm »

Wow, Kyle, your renders are so professional. Even without his legs, and perhaps
without completed modelling, that render of Slinky Dog is very nice, looks lke it's straight out of the movie(s).
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Kyle

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Re: Andy's Room WIP
« Reply #74 on: October 25, 2012, 08:24:13 am »

Getting some strange texture artifacts these days using ART. Anyone have any ideas on what could be causing this?

By the way, I'm currently working on Mr spell. If I can get it completed and accurate looking enough me and another guy are going to have it produced with the help of 3D printing and it'll be available to buy. It wont have working electronics but  it should be the most accurate full scale one produced.
« Last Edit: October 25, 2012, 08:38:37 am by Kyle »
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