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Author Topic: Andy's Room WIP  (Read 55945 times)

ENSONIQ5

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Re: Andy's Room WIP
« Reply #75 on: October 25, 2012, 12:00:39 pm »

Hey Kyle.  Not sure what you mean by artifacts, the main issue with this image that I can see is there is no AA applied.  The texture on the toy chest and some on Woody look like they might not be mapping properly, possibly the UV coords have been messed up a bit.  Is that what you're referring to?
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Kyle

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Re: Andy's Room WIP
« Reply #76 on: October 25, 2012, 03:03:08 pm »

Well yeah, but it looks properly mapped in normal working views. The lack of AA was a conscious choice to get a quick render, it shouldn't be producing the weirdness I'm getting here.
« Last Edit: October 25, 2012, 07:34:34 pm by Kyle »
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cooldude234

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Re: Andy's Room WIP
« Reply #77 on: October 25, 2012, 04:14:50 pm »

1, glad to see your still working on the project, you probably hold the record for longest running project (and for having that "I'm not going to let it die" attitude)

2 Ive had some issues like this in the past where ART would render bump maps distorted, and scan-line wouldn't, but unfortunately I do not know of a solution, I just remodeled everything from scratch which for you probably isn't an answer.

3 you also seem to have some artifacts with the shadow under woody's hat
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Kyle

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Re: Andy's Room WIP
« Reply #78 on: October 25, 2012, 07:39:15 pm »

Yes, I ran into the bump mapping thing too the other day. The example couldn't have been simplier, just a ball with a diffuse and bump and it looked horrible at any bump value using ART. Shouldn't be the case here, the only bump maps I use in this project that I can recall is for the bed.

Edit: I may have found somewhat of an answer, its possible I was trying to use an older version of the beta. v0.97c rather than D.  I havent opened anim8or in a while so I might have just forgot which one was which. Ive switched back to D, but my problems aren't completely gone. This time the scanline renderer doesn't give me anything but a blank grey square pops up instantly. ART does seem to work now. It can be a bit crashy though, only getting a third way through a render.

Edit 2: Heres how Mr. Spell is looking so far.


Edit: 3: update (attatched)
There's some asymmetry going on toward the handle, but I'll mirror it later.

Edit 4: added a new Zoo poster, as well as two stickers that you can barely make out to the toy chest. (beter view on those later)
« Last Edit: October 31, 2012, 08:46:14 am by Kyle »
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cooldude234

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Re: Andy's Room WIP
« Reply #79 on: October 29, 2012, 12:47:15 pm »

lol, I like how you put 'work in progress' in the toy :P
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Arik_the_Red

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Re: Andy's Room WIP
« Reply #80 on: November 02, 2012, 09:39:22 pm »

this thread is definitely tops in the ongoing Works in Progress! Good stuff as always!
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cooldude234

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Re: Andy's Room WIP
« Reply #81 on: November 03, 2012, 04:31:49 am »

Dude Arik! You're still alive!
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Arik_the_Red

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Re: Andy's Room WIP
« Reply #82 on: November 03, 2012, 01:31:42 pm »

sshhhhh! don't tell anyone!
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Kyle

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Re: Andy's Room WIP
« Reply #83 on: September 07, 2014, 08:20:16 am »

New poster. And some other stuff I don't have time to show at the moment. I'll edit in more soon.

Edit: Added a second render showing the chair, its more or less complete now. Also added some trash, and started working on some more stuff to set on the desk.

Another render added. The door now opens. I did this with the old version of the room, but man, I've forgotten how annoying it is to do.
« Last Edit: September 08, 2014, 11:05:29 pm by Kyle »
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cooldude234

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Re: Andy's Room WIP
« Reply #84 on: September 09, 2014, 09:18:29 pm »

I'm really amazed that you have stuck with it all the way up to now, and even more so glad that you did!  ;D
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Kyle

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Re: Andy's Room WIP
« Reply #85 on: September 10, 2014, 08:15:43 am »

Added this crate full of books. Its not too accurate, I'll probably redo it later but its a decent stand in for scale.

Edit: added a white board and another poster.

Edit: added basketball.
« Last Edit: September 11, 2014, 11:39:55 pm by Kyle »
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