Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: [1] 2

Author Topic: final boss for DB compo  (Read 7423 times)

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
final boss for DB compo
« on: June 08, 2010, 04:14:28 pm »

Hi i Enter to final boss compo.. for that i use anim8or for model, texture and compose.. (usual)
still in wip mode..

Logged
I

daniel99

  • Sr. Member
  • ****
  • Posts: 316
  • Me : Anim8or RULLZ \m/
    • View Profile
Re: final boss for DB compo
« Reply #1 on: June 08, 2010, 08:29:14 pm »

Nice work, man!
It looks like a game dragon or something :)
You also have to make the environment.
Logged

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #2 on: June 11, 2010, 11:21:57 pm »

now testing lights an materials
Logged
I

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #3 on: June 13, 2010, 07:56:28 am »

Model textured an now rigged in milkshape and animation ready for fpsc..
Logged
I

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #4 on: June 15, 2010, 07:51:33 pm »

testing scene in anim8or.. no lights no efx... just simply mesh and plain textures..
youtube.com/watch?v=HRIbryHOhyc[/youtube]]http://www.
Logged
I

dwsel

  • Sr. Member
  • ****
  • Posts: 271
    • View Profile
    • Dwsel art
Re: final boss for DB compo
« Reply #5 on: June 15, 2010, 08:12:22 pm »

Looks good... I mean not the creature itself but rendering ;p
Are you working on your own game?
Logged

$imon

  • Sr. Member
  • ****
  • Posts: 540
    • View Profile
Re: final boss for DB compo
« Reply #6 on: June 16, 2010, 09:03:10 am »

Great job so far, I love the very natural posing & nice detail!

A crit I would have is that the creatures might be a bit too 'crowded' , its hard to make out seperate details, but that is the style you've chosen so it's more of a personal view on it..

Great work though! cant wait to see some more!
Logged

Mreenav D

  • Full Member
  • ***
  • Posts: 117
  • Anim8or and Mental Ray=Super Cool combo
    • View Profile
    • Youtube
Re: final boss for DB compo
« Reply #7 on: June 17, 2010, 06:04:45 pm »

thats what i call cool!!!do u use db to make games yourself or r u just a modeller?
Logged

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #9 on: June 24, 2010, 12:47:34 am »

Las Shot
Logged
I

dwsel

  • Sr. Member
  • ****
  • Posts: 271
    • View Profile
    • Dwsel art
Re: final boss for DB compo
« Reply #10 on: June 24, 2010, 12:41:28 pm »

Looks almost like painting! Is it postprocessed or only the hand drawn texture (with painted shadows) is responsible for this painterly effect?
Logged

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #11 on: June 26, 2010, 09:08:37 pm »

90% processed 10% alias touch for final render... if you look in the 1rst post model looks like painted.. is the texture efx, i try to use texture paint for add false spot lights, and black bmo for efx like thunders, fire, glow etx... i no use decals.. you can use transparent png in db or black background bmp files to add custom shadows like the scene..

in this pick you can see black boxs, there is the glow efx in the final render (art render)
Here yo can see hoe add light spot or glow in anim8or..
youtube.com/watch?v=8e06PbV5H9I[/youtube]]http://www.
« Last Edit: June 26, 2010, 09:11:00 pm by neodelito »
Logged
I

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: final boss for DB compo
« Reply #12 on: July 01, 2010, 07:50:48 pm »

3D Master - Forest Giant

by Neodelito

"Jack and Jill went up the hill, but never came down! Well, if they ran into this guy they wouldn't. Great bad ass boss, Good job" Ref. The Gamescreators July Newsletter
LINK: http://www.thegamecreators.com/pages/newsletters/newsletter_issue_90.html





Logged
I

3Dgeek11

  • Sr. Member
  • ****
  • Posts: 540
  • Roll Tide.
    • View Profile
    • My DeviantART
Re: final boss for DB compo
« Reply #13 on: July 02, 2010, 10:02:28 pm »

Wow, congrats, Neodelito. :D

Awesome boss, also. ;)
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: final boss for DB compo
« Reply #14 on: July 03, 2010, 03:02:14 am »

Awesome neo, that mag seems to love you! I was looking around and saw another render of yours in there as well! nicely done haha :)
Logged
Pages: [1] 2