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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: sculptris  (Read 14193 times)

MP3D

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Re: sculptris
« Reply #15 on: June 14, 2010, 10:58:32 pm »

rellik420,hihosilver  hit the nail on the head (IMOP)....I have to agree with both of them.

But, most people who know me I wont stop untill I can find away to use anim8or with other software. so here it goes.

neodelito said.
Quote
i try to import one model (made in anim8or and export to obj) and no god news.

This is the work around for that:
1: before you import your object into sculptris you have to subdivide it a few times in Anim8or.
2: make sure there are no UV assigned to the object.
3: make sure your object has no HOLES!!!!!...these are bad..and will crash the program most of the time.
 this should work..once the object is in sculptris use the smooth tool on it's lowest setting.( be very careful when you use this tool on Anim8or objects.)

hihosilver  said:

Quote
The thing is, being an organic modeler I wish it had some kind of a retopologize tool.

only in a perfect world my friend...lol...I hope to get this as well......I am looking around for a free retopologize tool or something similar. I tried to see if I could do this in Anim8or at one time. Something like a reference image to model around. I think it would work if I could find a way to turn off the wire frame on the object I am modeling around..but we cant do that. I get confused on which point iam trying to move....also I group the object first so I would move the object iam was using for a  reference.. I pray Steve never takes that out. It very handy to have..

and yes this program has a built in UV mapper and painter/texture...once your finished modeling your object then use the poly reduction tool then hit the paint button....paint/texture your object then export your texture map.... I also have to metion I have used all most every 3D/paint software out there, freeware and demo and this painter is very powerful. and its FREE

My first love is Anim8or and all ways will be.

THE END..................................

ok my book is done, till next time

MP3D

 


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headwax

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Re: sculptris
« Reply #16 on: June 15, 2010, 05:35:00 am »

there's a thread at this forum about sculptris with examples  of what 'newbies' to the software can produce

http://forum.daz3d.com/viewtopic.php?t=140368
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kreator

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Re: sculptris
« Reply #17 on: June 15, 2010, 07:46:22 am »

Thanks for the "heads up" Andrew good that "other sites" are talking about other software!
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rellik420

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Re: sculptris
« Reply #18 on: June 15, 2010, 09:13:12 am »

so is the best way to go about this is get a base model in anim8or 1st then go to the sculptirs? or just model from a sphere in sculptis then import to anim8or for rigging?
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ENSONIQ5

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Re: sculptris
« Reply #19 on: June 15, 2010, 09:36:07 am »

That is a pretty cool bit of software, though I am a bit unimpressed with the topology.  I'll certainly have a bit of a play with it when I have more time, Carrara has some reasonably effective untriangulation and poly-decimation tools that might bring the wireframe back to something more reasonable for animation.  I certainly like the interface, very intuitive, and being kinda crap at organic modelling it could be a bit of a cheats way to construct characters etc.  The more modelling/animation/UV tools in the kit the better in my opinion, particularly when they are free!
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rellik420

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Re: sculptris
« Reply #20 on: June 15, 2010, 12:07:24 pm »

Quote
i try to import one model (made in anim8or and export to obj) and no god news.

This is the work around for that:
1: before you import your object into sculptris you have to subdivide it a few times in Anim8or.
2: make sure there are no UV assigned to the object.
3: make sure your object has no HOLES!!!!!...these are bad..and will crash the program most of the time.
 this should work..once the object is in sculptris use the smooth tool on it's lowest setting.( be very careful when you use this tool on Anim8or objects.)


what i do to get my models from anim8or to sculptris is use the triangulate mesh script.

the thing about the triangulate mesh is it copies the object and pasts it right over top of the original. so u have to rememeber to delete the original b4 u export it to a .obj.
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dwsel

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Re: sculptris
« Reply #21 on: June 15, 2010, 05:08:12 pm »

I am looking around for a free retopologize tool or something similar. I tried to see if I could do this in Anim8or at one time. Something like a reference image to model around.

You might try gSculpt http://gsculpt.sourceforge.net/ for that task. It has a nice snapping mode and you can "draw onto background models" as it's stated in gSculpt. It's shown in 4th video tutorial on gSculpt site.

I checked yesterday that little Sculptris and gSculpt combo and it works very well :)
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MP3D

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Re: sculptris
« Reply #22 on: June 17, 2010, 08:43:08 pm »

dwsel...


Thankyou for the link to gscultp. I will be testing it out this weekend.

rellik420
I forgot to mention to triangulate  your mesh before importing it into scultptris, good catch... ;D

MP3D
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lizeal93

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Re: sculptris
« Reply #23 on: June 23, 2010, 09:47:50 pm »

Sculptris is amazing! way better than the sculptor that comes in blender, probably because that one just shifts polygons around but doesn't dynamically add them.

i redid my hydralisk in Sculpris so here it is.

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dwsel

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Re: sculptris
« Reply #24 on: July 24, 2010, 11:05:44 am »

Sorry for microwaving this thread, but I've found Sculptris through Anim8tor forums and I wanted to share news with you:

http://www.sculptris.com/index.html
http://www.zbrushcentral.com/showthread.php?t=090617

I feel that's a good time to grab latest (last?) free version...
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nikolasmantilla

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Re: sculptris
« Reply #25 on: July 24, 2010, 12:02:47 pm »

It crashes every so offten for me :-/ I Liked it since I actully do stuff on clay so its more my kind thatn anything.. but crashing..
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