Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: You know what I think would be nice?  (Read 1833 times)

TheBlackHole

  • Jr. Member
  • **
  • Posts: 97
    • View Profile
You know what I think would be nice?
« on: June 19, 2010, 05:27:04 am »

I think it would be cool if there was a way to get detailed planet models that look good from both the surface and from orbit. My idea is to have a sphere displaced randomly in one spot (preferably not near the poles to reduce pole-pinching on long/lat models) and the bigger it's scaled or the closer it is to the camera it is the more detail it would have in that region. I've attached a quick demo made in Sculptris:
Logged

Bugtrooper

  • Newbie
  • *
  • Posts: 45
    • View Profile
Re: You know what I think would be nice?
« Reply #1 on: June 19, 2010, 09:51:27 am »

Terranim8or has the ability to make a surface from a height map. If you got a database that got the heightmap of the countries then we could make it.
Logged

TheBlackHole

  • Jr. Member
  • **
  • Posts: 97
    • View Profile
Re: You know what I think would be nice?
« Reply #2 on: June 19, 2010, 05:44:32 pm »

I've made a heightmap in Photoshop that has more detail in one spot than anywhere else. I used it to displace a very finely subdivided sphere in Terranim8or. I made a few adjustments in Anim8or and it should work for zoomouts like low orbit to high orbit. Planetside made a great example of this with Terragen 2:

I'm wanting to pull away from a heightfield and use a fade transition to get to the model. The camera will then zoom away from the planet, showing less and less detail the farther out it is.
Logged