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Author Topic: Building a spartan (FINISHED)  (Read 21230 times)

Janro

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Re: Building a spartan (Halo)
« Reply #45 on: April 21, 2011, 10:42:02 am »

I gotta hand it to you Navek this is one amazing model. I'd even think it'd be a rip from the game if I didn't know any better. :P

Is the figure attached to the root via a bone? I'd suggest adding some bones in between the pelvis and the root bone. That way you can already add in the sequence some up and down motion during the cycles. More on the run. The walk cycle was pretty good.
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Navek

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Re: Building a spartan (Halo)
« Reply #46 on: May 18, 2011, 02:30:52 am »

Just a quick update...

Janro: Thanks a ton for the tip, the sequences looks so much better now that I've added that. Should have the test render up soonish.

As far as progress goes, I'm still grinding away at it but I've had a little less time with school winding to a close. Looks like what started out as a 2 month summer project has turned into a full year undertaking. Hopefully I'll have the thing finished by the end of this summer at the latest. Thought I'd post a render with updated textures, and a bit of concept art I whipped up for one of the characters without the helmet.

Edit: Thought I'd throw up a render of the updated skybox too.
« Last Edit: May 19, 2011, 02:12:21 am by Navek »
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Navek

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Re: Building a spartan (Halo)
« Reply #47 on: June 12, 2011, 09:52:06 pm »

I feel like i've been saying this alot but... I reworked the model again. Tried to fix up the last remaining proportion issues. Also I worked backwards a bit made the Mark V armor from the original game, as well as a concrete barrier and a traffic cone... and Coneman.
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Navek

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Re: Building a spartan (Halo)
« Reply #48 on: June 22, 2011, 05:40:29 am »

Not hugely relevant to the project at the moment but I thought I'd model and texture the plasma sword from the games to see what I could do with some simple trans & emissive maps. And thought I'd try uploading an animated .gif too.
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dwsel

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Re: Building a spartan (Halo)
« Reply #49 on: June 22, 2011, 02:35:55 pm »

I'm watching this project silently, but I had to say that it's going in a very nice direction ;)
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Navek

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Re: Building a spartan (Halo)
« Reply #50 on: June 28, 2011, 02:48:13 am »

The latest in the spartans arsenal.

... Ps. hard surface uv mapping, not fun...
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Navek

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Re: Building a spartan (Halo)
« Reply #51 on: November 03, 2011, 02:06:42 am »

Been a long time since I posted an update... The project is still alive and going strong though. After a while of struggling to animate with anim8or I've decided to move the animation/rendering phase into blender, simply because of IK and faster render times (still using anim8or for the last of the modeling though).
Progress wise, the full set of characters is rigged textured and ready to go, 80% of the props are finished, environments are all around 50%, and animation is getting underway.
Also wanted to thank you guys for the support, I just have a random collection of images from the last couple months for this update, but I'm hoping to have a video teaser/trailer of sorts up here by the end of the month.
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Navek

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Re: Building a spartan (Halo)
« Reply #52 on: November 27, 2011, 05:57:35 am »

Well I promised updates by the end of the month... not quite a trailer, thats still on the way, but a couple 'posters' I whiped up. As I mentioned in the last post these are rendered/composited in blender, modeling done in anim8or, and lens flares/ titels added in photohop.

Ps. hope y'all don't mind me still posting this project here now that its not strictly anim8or anymore, you guys have been a great help!
 
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dwsel

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Re: Building a spartan (Halo)
« Reply #53 on: November 27, 2011, 01:13:50 pm »

First of all - congratulations on the huge progress. I'll be looking forward finished trailer!

About posters: first one has classic type of composition (all characters lined up), but I somehow like 2nd more. Second one shows more interesting environment and dynamic pose, but a centre of it is a bit empty IMHO. I'd place there another figure or vehicle or prop or I'd shift the second character from left - still I prefer it over 1st and 3rd. Third one has a bit chaotic composition (I don't know where to put my eyes on) and I don't know if it's good to place a dead character on the first plan of your movie's poster.
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Navek

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Re: Building a spartan (Halo)
« Reply #54 on: July 13, 2012, 10:11:19 pm »

I know I promised a trailer almost a year ago, and i still don't have one but... I do have the finished project here >


Just wanted to say a HUGE thanks to the whole anim8or community and to steve. Even though this project wasn't finished in anim8or, without it, it never would have been started at all! Thanks to everyone that gave me tips along the way and had interest in the project, you guys kept me motivated!

And of course some still frames.
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cooldude234

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Re: Building a spartan (FINISHED)
« Reply #55 on: July 14, 2012, 03:47:39 am »

Hey long time no see,
I do have a question, what did you use to finish your project?
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3Dgeek11

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Re: Building a spartan (FINISHED)
« Reply #56 on: July 14, 2012, 04:15:43 pm »

Wow, very nice! Great animation, models, everything looked awesome.

Great work, Navek. :)
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Navek

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Re: Building a spartan (FINISHED)
« Reply #57 on: July 14, 2012, 10:25:21 pm »

Thanks guys!

cooldude: I actually ended up finishing the project in blender, the IK rigs and quicker render times were very tempting. I should also mention that even with 'quick rendertimes' this still took the better part of a week and a half to render.
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CrashDrive

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Re: Building a spartan (FINISHED)
« Reply #58 on: July 16, 2012, 04:58:02 am »

Nice job. Your models look great and I really like the hologram scene.
Definitely a lot of work done animating and rendering.
I too use Blender for scene set ups (animation and renders), since 2.5 when it became user friendly.
But it's still the almighty Anim8or I start with.



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