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Author Topic: motion capture  (Read 2032 times)

jdonzae

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motion capture
« on: July 21, 2008, 03:15:02 am »

does anim8or support motion capture suits like the ones game animators use? it's kinda difficult manually putting in the movements and if i don't get it exactly how i want it, it'll take me another hour to get it right and it gets annoying. i just want to know
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Tanzim

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Re: motion capture
« Reply #1 on: July 21, 2008, 05:52:28 am »

No, Anim8or doesn't support motion capture, you should've have realized that once you read the manual.
But yes, using FK to animate is pretty hard, but Steve's working on IK, using them together should be easier, so hang tight.
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rellik420

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Re: motion capture
« Reply #2 on: July 27, 2010, 08:11:22 am »

mocap

im having trouble with motion capture myself. i want to just make my own animations but theres so many simple ways to do it. u need a ton of money of course but i think all that stuff is cheating.  (like putting some guy in a wet suit and have all those censors on him)

if i were u i would start animating the hard way and actually do it in a program. use videos as a referance. IK seems so much better and u will need a different program (untill anim8or starts using ik) but u really should learn this for yourself just so u know how to do it.

.BVH files are motion capture files. im not exactly sure how they work but it looks like u just need a rig for the bvh and it will animate each bone.
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TheRetroZombie

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Re: motion capture
« Reply #3 on: August 06, 2010, 11:10:51 pm »

Who here reads the manual? I only did for a few parts. I just learn how to use Anim8or by doing tutorials like "How to make a dancing skeleton" or something like that. Then I will get use to it.
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