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Author Topic: Projects and Renders  (Read 15603 times)

cooldude234

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Re: Projects and Renders
« Reply #15 on: September 28, 2010, 02:52:47 pm »

I'll help you out on that. See now you dont have to quad post,

Any really good work, at least you get things finished. LOL

I see he finaly has cloths now.
Subdivided NON-naked boy
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davdud101

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Re: Projects and Renders
« Reply #16 on: September 29, 2010, 09:53:25 pm »

WOAH, Janro! Awesome everything!!!!
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MeepII

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Re: Projects and Renders
« Reply #17 on: October 01, 2010, 10:28:21 am »

Nice menki.
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Janro

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Re: Projects and Renders
« Reply #18 on: October 02, 2010, 04:47:06 pm »

What's a menki?
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RudySchneider

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Re: Projects and Renders
« Reply #19 on: October 02, 2010, 08:57:43 pm »

Perhaps "minkey?": 
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MeepII

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Re: Projects and Renders
« Reply #20 on: October 03, 2010, 10:35:51 am »

What's a menki?

It looks like an enkidukai from the game Planeshift.

I love human-cat (at least, I'm pretty sure that's a cat) hybrids.
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Janro

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Re: Projects and Renders
« Reply #21 on: October 03, 2010, 11:05:56 am »

Ah ok. Thanks. Yeah. He's supposed to be a cat.
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MeepII

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Re: Projects and Renders
« Reply #22 on: October 03, 2010, 12:17:27 pm »

I thought so...
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Janro

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Re: Projects and Renders
« Reply #23 on: October 28, 2010, 11:25:05 am »

Ok so now I'm trying to make this tuft of hair for my character. Without a hair generator it's a bit tough pulling this off. I've thought of trying to put rows and rows of polygons to make the hair stick out but that would be a bit time consuming. And if enough polygons line up it's going to get weird shadows. At the moment I used a set of shapes to block out the hair then I wrapped a UV around with a flat alpha map. Come to think of it, I've yet to try and paint on some custom alpha maps with sculptris though.

Any ideas?

Here are some drawings I've done of the character just to show what kind of tuft of hair I'm trying to achieve. Is it possible in Anim8or?


(Guy on the left most.)
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CoriDavis

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Re: Projects and Renders
« Reply #24 on: October 28, 2010, 07:03:01 pm »

Awww it's so CUTE! but yeah, it looks great, maybe have it stick up a bit more on the tip, like maybe not even touching the head
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MeepII

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Re: Projects and Renders
« Reply #25 on: October 29, 2010, 11:09:47 am »

This is a thread that neirao linked to on - a discussion of fur and hair techniques or somesuch. The technique that neirao suggested would probably not work in this context, but soem of the other stuff in that thread...

[edit]Oops... forgot link

I'll try and find it again
« Last Edit: November 01, 2010, 10:51:03 am by MeepII »
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Janro

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Re: Projects and Renders
« Reply #26 on: November 30, 2010, 01:44:52 am »

hello again. I thought I'd share my latest project. I seem to have a lot of these piled up on each other. Does anyone else hate it when there are so many ideas you want to do, but have so little time?

So this project, I tweaked my previous model to be a cat character. I haven't had the chance to change the clothing yet so he's decked out in the exact same clothes.  This particular project is an animation which I will set to music. Kind of like a montage/ music video sort of thing. linked here is a test render of a 2 second sequence.



It's a bugger to animate without IK, I must say. Just getting the feet to align on the floor with this one is quite annoying. I'll be updating soon and would appreciate feedback regarding animation especially. Although I've been asking feedback from my animation teacher(only for the jump though, the following part not yet) more feedback would be nice.

p.s. since this is just a test anyway, the video is going to be unlisted. Also, anyway to turn on shadows in Scanline or is that a glitch in .97D? Rendering in Art well takes some time even with AA off. XD
« Last Edit: December 09, 2010, 02:40:27 am by Janro »
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Janro

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Re: Projects and Renders
« Reply #27 on: December 09, 2010, 02:37:31 am »

Pardon my double posting. I just wanted to separate this from the previous post.

Here's what I've animated so far with this current project of mine. Deadline of around this Sunday. Not so sure if I can make it but I'll give it a shot.



A bit of info in the description.

Song had to be trimmed so that it's an easier project for me to handle due to the time constraint.
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3D Joe Wiltshire

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Re: Projects and Renders
« Reply #28 on: December 09, 2010, 08:18:08 pm »

Awesome work dude! that flying bit right at the start is really well done! keeps speed the whole time but the camera angles are always focused on the plane, Nice work, mustve taken a lot of keyframes :)
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Janro

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Re: Projects and Renders
« Reply #29 on: December 10, 2010, 07:33:39 am »

Thanks. Although that flying bit is just a placeholder. I might just use it in the final. Perhaps just swap the model into something more fitting for the speed at which it goes. I shall also take a look into the camera work.

Plane didn't need much keyframes, just a bit physics formulas worked in. XD Ok seriously it's just start and end and perhaps one or two in the middle.

The characters have a load of keyframes. A lot of the headache also comes when animating the feet that are supposed to be attached to the ground.
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