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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: New game  (Read 25535 times)

thebigomlet

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Re: New game
« Reply #30 on: August 21, 2010, 05:46:12 pm »

well i did post the clothes... maybe ur computer wont let ya see em. :)
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davygravy123

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Re: New game
« Reply #31 on: August 21, 2010, 05:58:12 pm »

all i see is the head... prob cant see em, try re-posting a pic if u can
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thebigomlet

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Re: New game
« Reply #32 on: August 21, 2010, 09:43:01 pm »

heer ya go:
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thebigomlet

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Re: New game
« Reply #33 on: August 21, 2010, 09:45:14 pm »

hey davy, maybe you should ask coridavis for his horse skeleton. i think that would fit in nicely with like ur fantasy game. bai the way waht game maker r u using?
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davygravy123

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Re: New game
« Reply #34 on: August 22, 2010, 03:35:25 am »

Sure Ill Pm him for it, and im using cre8or (atm it is VERY slow for my comp)

Oh, and I like the clothing you made, looks unique
« Last Edit: August 22, 2010, 03:38:24 am by davygravy123 »
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thebigomlet

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Re: New game
« Reply #35 on: August 22, 2010, 02:59:20 pm »

remember when i said these would be elf clothes? well nvm about that. i thinks elf clothes should be like green? and more like archery clothes. but i think these will be good for like a mage or sumthing.i will work on the elf/ranger clothes 8)
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davygravy123

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Re: New game
« Reply #36 on: August 22, 2010, 03:04:16 pm »

Ok, cool. The clothes look like they would be good for an elf. I've been boning a Link (from Zelda) model, like skinning and boning / sequences. Was thinking of making a Cre8or Zelda game, not working out good in Cre8or loll
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thebigomlet

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Re: New game
« Reply #37 on: August 22, 2010, 03:33:26 pm »

niceeee. so do u have any ideas what i should make next?
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davygravy123

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Re: New game
« Reply #38 on: August 22, 2010, 09:12:22 pm »

You can probably make the sequences, weapons, stuff like that ;)
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CoriDavis

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Re: New game
« Reply #39 on: August 22, 2010, 09:50:55 pm »

Ok, i'm in with the horse. and by the way..

"Sure Ill Pm him for it,"  I'm a HER, lol
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davygravy123

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Re: New game
« Reply #40 on: August 22, 2010, 09:53:43 pm »

Err, sorry about that lol. Don't know many peoples account information :P
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CoriDavis

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Re: New game
« Reply #41 on: August 22, 2010, 09:56:40 pm »

lol, it's okay. i'm used to it, it's my name I guess... and my voice... and apparently my face...  Yeah, I get that a lot
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davygravy123

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Re: New game
« Reply #42 on: August 22, 2010, 09:58:47 pm »

Lol, I wouldn't know about your voice/face but I just assumed you were a guy by your name, (not trying to be a jerk or anything).
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CoriDavis

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Re: New game
« Reply #43 on: August 22, 2010, 10:00:29 pm »

Yeah, that's why I spell it Cori and not Corey or Cory (the male variations) anyway, we're getting a bit off topic here...
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davygravy123

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Re: New game
« Reply #44 on: August 22, 2010, 10:32:57 pm »

Yea. So any ideas/models you think of/make for the project just post pics here. And on thing, people who use cre8or do u know how to fix the error saying "Microsoft .NET Framework":

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at An8.An8Profile.ProfileExtractFigure(Int32 index, Int32 id)
   at An8.An8Profile.ExtractAll()
   at KJX.Container..ctor(An8File file)
   at KJX.Fat.GetFatReport(Container contents, An8File file)
   at KJX.Engine.RipFile(An8File file)
   at Cre8or.Cre8Project.RefreshEngine()
   at Cre8or.Cre8Project.AssignAn8File(String file)
   at Cre8or.MainForm.OpenAn8File_FileOk(Object sender, CancelEventArgs e)
   at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e)
   at System.Windows.Forms.FileDialog.DoFileOk(IntPtr lpOFN)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Cre8or
    Assembly Version: 0.1.2.0
    Win32 Version: 1.1.1.0
    CodeBase: file:///C:/cre8or/Cre8or12.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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