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Author Topic: trying to animate  (Read 1713 times)

rellik420

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trying to animate
« on: September 16, 2010, 09:01:54 am »

well i downloaded a model. ive made a few models just for animation but this 1 is better than the ones i came up with. i rigged it pretty well but its not prefect. and im nto sure how to fix it but ill figure it out later. im going to make a few animations but this is my 1st 1. its sloppy but its not done i just moved the legs.

anyway heres the video



heres a failed attempt at a backflip. i must of mixed my bones up or something because the landing was all wrong so i just gave up on it. i tried to fix it but it didnt work.

i tried 2 animate in scene mode but it got complicated fast. so i get made a sequence. it didnt turn out that good but im still learning.



« Last Edit: September 16, 2010, 01:32:37 pm by rellik420 »
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mak

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Re: trying to animate
« Reply #1 on: September 16, 2010, 04:05:41 pm »

mabe this will help.
http://www.animationmentor.com/webinar/replay/2010-timing-and-spacing-in-animation-explained.html
ive been watching theyer vids and its helping me. sorta.
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realisim is for reality

mak

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realisim is for reality

rellik420

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Re: trying to animate
« Reply #3 on: September 17, 2010, 01:53:15 pm »

thanks for the links. i really havent dont much animating at all. this is like my 5th short sequence. im just getting familiar with the whole process.

heres the cliff jump in a different view. i did fix the sped up part before he makes the leap.

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Janro

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Re: trying to animate
« Reply #4 on: September 17, 2010, 02:56:49 pm »

Animationmentor has a lot of useful videos to help with learning the trade of animating. Also if you can get a hold of a video of the action your are trying to replicate I find that it would be helpful to use it as a reference. It will help you see the nuances of timing.

You're animations are not bad for starters. Better than how I started out XD

If I may give a suggestion, for your jump animation in particular, since that's what you seem to be working on. There's a concept in animation called Anticipation. It allows the viewer to anticipate the action and to make it look more appealing. Without it sometimes the animation is hard to understand without it. In the case of jumping the anticipation there would be to plant your feet on the ground before the leap. This can be done with just a split second bend of the knees, or knee, then leap.

Just keep at it and practice.  ;D

EDIT: I just realized the anticipation was discussed in the webinar link Mak posted. lol I kinda fail >< You could use the video clip there as reference for your jump.
« Last Edit: September 17, 2010, 03:33:09 pm by Janro »
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