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Author Topic: Steampunk World  (Read 57633 times)

davdud101

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Re: Steampunk World
« Reply #60 on: November 01, 2010, 12:30:22 am »

woah! $imon!!!! whats reaaaaalllyy wierd is that is the exact thing I was making right before I read that post!!!! (Streetlights, that is)
The texture I tried for the clock that didn't fit for some is reason is also here.

Detail


Quick Render


Texture for the clock


EDIT:
I also started this head a couple days ago, but I wasn't planning on using it. Just needed prctice for modelling heads+characters with physical characteristics.

« Last Edit: November 01, 2010, 12:51:01 am by davdud101 »
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ENSONIQ5

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Re: Steampunk World
« Reply #61 on: November 01, 2010, 11:23:44 pm »

Nice work everyone.  Kreator, love the factory, it has the right mix of Victorian era decoration and functional design, with a decent layer of grunge over everything.  If anything it could use even more external pipework, and perhaps evidence of the factory being retrofitted with steam power (ie pipes punched through roughly-patched brickwork).

$imon, I'm not sure I agree that the sign needs to 'function'.  It's possible that the global obsession with steam power has led to a design movement where pipework is the 'in thing', much like how functional streamlining in aeroplanes and cars fed the Art Deco movement.  It could also be that junkyards are full of pipework from busted boilers so it's a handy material to build from, and somebody with an artistic flair welded the sign together.  In any case, it certainly looks the part.

Davdud101, looks great, I like the pipework on the signal, if anything I would perhaps make the post less modern, less organic.  Perhaps the upright and horizontal sections could be separate trussed beams with visible bolt heads etc.  Also not sure if Steamtopia has electricity, the lamp might need to be gas powered.  Arik?

I have almost completed work on the limousine, as below.  Thanks for the comments on the first images, I have considered them all and implemented most of them.  I have sharpened the bodywork around the bottom edge, redesigned the 'nostrils' with cleaner loops, and remodelled the hindquarters to balance the engine housing and make it look less protruberant.  I haven't widened the nose, I think the angle of the earlier clay renders made it look narrower than it actually was, and I have left the windows alone as well to avoid making them look too streamlined and 'modern'.  For the same reason I have made it taller, standing higher off the ground, to give it more of a 'locomotive' feel than a 1940's gangster car.  There is a final layer of detail to come, like gas-powered running lamps, door handles, badging etc., and there are a few areas of texture stretching that need to be addressed, otherwise it's pretty much done.
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kreator

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Re: Steampunk World
« Reply #62 on: November 01, 2010, 11:30:22 pm »

Thanks Tony< for your comments, yes I had thought of more pipework , I`m slowly working my way around the building, But I`ve thought about your car and perhaps you might need to fill it up with a "Steamtopia" Power capsule  which you can fill up at appropriate points using this... The "Steamtopia_Dispenser"
« Last Edit: November 02, 2010, 12:19:55 am by kreator »
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ENSONIQ5

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Re: Steampunk World
« Reply #63 on: November 01, 2010, 11:33:01 pm »

Ahh, good idea.  I will ensure a filler cap is installed somewhere.  Love the leaky hose by the way!
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davdud101

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Re: Steampunk World
« Reply #64 on: November 02, 2010, 12:24:38 am »


A different style, better than the one before. ENSONIQ, I took what you said into consideration. I know it's terrible, however.
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3D Joe Wiltshire

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Re: Steampunk World
« Reply #65 on: November 02, 2010, 05:25:38 am »

Woah ensoniq that's awesome! I'd buy that car if It was produced and I was a millionaire :D
I'm loving the way it looks like the outer shell looks like a sheet of metal bolted down, Don't know if that was the intended effect but I think it works well for steampunk!

@Davdud: I'd try it in a generic scene like the other one if I were you, at the moment it looks washed out and bright but thats the effect the object editor gives to anything, and materials can always be tinkered, parts added / edited. :)
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davdud101

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Re: Steampunk World
« Reply #66 on: November 02, 2010, 03:47:12 pm »

K 3DJW, Here's my generic scene:
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Arik_the_Red

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Re: Steampunk World
« Reply #67 on: November 02, 2010, 04:00:47 pm »

Steam-powered clock.... Hard to wrap my head around that technology ;)

Anyway, everything's really looking cool here!

Davdud: I was wondering if we'd get a lamp post, and was thinking of doing things like that after catching up with my building and character (Stanley)... Now the need's filled! I like the original lamp design, though I wonder if maybe the lamp would look good with a more pronounced/protruding glass dome? What might give your lamp a really distinctive style would be to make the lower half or so of the pole look like a Greek/Roman column design, thicker, tapering, with the indentations? Just an idea for giving a bit of artistic-meets-functional that seems to be the way of a lot of Steampunk... And since you ARE using Roman numerals for the face... :D

As for the new one, I need more time to take it in as it really is a completely different look.

Kreator: That's one FINE factory! You always to put your all into your stuff, and I like to see what comes of it! Question, that angled-roof set-up... is that a wall to serve as front for some sort of attic/room? Or is it just a false-front formation?

Ensoniq5: That car is just jaw-dropping! It's really taken on its own character since the initial sketch... I originally visualized the "LoEG" Nemo car, but now you've taken it right to its own place and "league"! Though I can't help but wonder if a Steampunk Batman might be in order after a few modifications ;).  Seriously, though... I love how it seems to speak out with "locomotive meets limo!"


I didn't get much chance to work this weekend, but am back at it. I decided I'll finish up Stanley's face and start into a few wardrobe items. So far I've made a work apron for him, along with his basic boots, pants, and t-shirt.

I attached Stanley's base body in case anyone wants to use it to modify and make their own fella.
« Last Edit: November 02, 2010, 04:03:46 pm by Arik_the_Red »
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$imon

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Re: Steampunk World
« Reply #68 on: November 03, 2010, 11:28:37 am »

Davdud: nice  to see you working on the streetlights, I have to agree with arik though, the first version does seem to fit more into the timeframe; the second design looks more futuristic in some way. So maybe you can improve your first design a bit and make it look awesome  :D

Ensoniq: love it! great car youve got there! The black and gold is very particular and fits very well! If you were to improve something I think the rims could use a bit of work. They seem like simple subdivided meshes and are hardly visible. A rim can be an eyecatcher on a car like that!
Great stuff!

kreator, nice job on the factory again, I like the warehouse-feel from the side and the factory feel from the front.



Here is a first update on the house I'm making. Inspired by kreators style I thought this would fit the city well. Fully Uvmapped so far. It's on the facade yet - I guess I'll be working on the roof next and then the inside.
« Last Edit: November 03, 2010, 12:40:02 pm by $imon »
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Arik_the_Red

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Re: Steampunk World
« Reply #69 on: November 03, 2010, 03:09:39 pm »

Very nice, $imon!  I think the buildings $imon and Kreator have worked up do well to set a theme for the city's look, at least for the district we're building. I'm getting back to working on my structure as well.

If you fellas could provide at least some sort of "footprint" of your building, and we locate them in proximity to each other, maybe I could start piecing together a cobblestone street and sidewalks?
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Raxx

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Re: Steampunk World
« Reply #70 on: November 03, 2010, 04:24:17 pm »

Looks like everyone's off to a great start. I'm a bit busy but I managed to squeeze out a decapitated head so far...
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davdud101

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Re: Steampunk World
« Reply #71 on: November 03, 2010, 07:11:24 pm »

Raxx: WOW. That's awesome, but just a side note: Poly count. it doesn't look super-high, but considerably high.
$imon: Awesome building!!! Nice textures. I'll try to make the previous streetlight look more steampunk, I realize the new one looks futuristic, for somereason I wanted to focus more on the architectual aspect than time frame.
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MeepII

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Re: Steampunk World
« Reply #72 on: November 03, 2010, 07:28:27 pm »

Can I possibly join in?
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Arik_the_Red

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Re: Steampunk World
« Reply #73 on: November 04, 2010, 01:10:43 pm »

If you have to ask, you don't have a choice!  ;)

Whatcha thinking of making, Meep?

Raxx: That character is really sticking well to the sketch! Looking great!
« Last Edit: November 04, 2010, 01:12:44 pm by Arik_the_Red »
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kreator

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Re: Steampunk World
« Reply #74 on: November 04, 2010, 03:22:37 pm »



kreator, nice job on the factory again, I like the warehouse-feel from the side and the factory feel from the front.



I thought how does the steam get made? you need coal so hence the warehouse bit on one side to get the coal in and other bits

Starting some work on the inside now. I thought I`d make a seperate scene for the inside, rather than physically doing it all inside the factory.
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